Leverage this opportunity to showcase work to small team of leading design professionals who will critique, validate and offer perspective on your process and final pieces. Participants and winners are will be featured on Core77 through out the year.
From a portfolio ready piece to a job offer, participants in the Core77 Design Awards always walk away with more. Many of our winners receive inquiries into their work, collaborative invitations and other professional opportunities as a result of the Awards program exposure.
We offer awards in 14 categories to ensure that no corner of the design world is left unexplored. Our dedicated student sections in 13 of the 14 total categories demonstrate our commitment to student work.
In addition to the beloved standards, you’ll find several progressive design categories that are analogous to the diversity of today’s design disciplines. Across all categories we offer a distinction to both Professional and Student entries, with the exception of Design Education Initiatives (Professional only).
Final products designed specifically for individual use across a variety of environments and purposes, including but not limited to home, work, leisure, sporting, health and hygiene. Examples include: electronics, accessories, soft goods, housewares and appliances, personal care, tabletop, etc.
CEO and Owner, APLAT
Shujan Bertrand’s design thinking and creative process has made an impact on brands around the globe, translating user-centered insights into new product and business opportunities. Shujan has a stellar background in soft good design, advanced product development, design research and strategy for brands such as: Coalesse, Steelcase, Nike, Samsung, Proctor & Gamble and Grid-it just to name a few. At the launch of the iPad, Shujan became Design Director of soft goods at Incase, and has worked internationally in Milan and Munich for companies like LG Electronics, Siemens and Istituto Europeo di Design. As designer researcher at Coalesse/Steelcase, Shujan focused on enriching workplace user experiences and designing furniture through a deeper understanding of the brain sciences in human senses and wellbeing.
November 2014, Shujan launched the àplat collection. Designed and made in San Francisco with sustainable manufacturing processes. àplat collection has been featured in Heath Ceramics Maker Stories, Refinery29, Real Simple.com and 7X7 magazine. You can find the àplat collection in stores at heath ceramics, mill mercantile and the SHED in Healdsburg.
Vice President of Design, Mark One
In his previous role at Nike, Jason oversaw the design and execution of all conceptual products, data driven innovations and inline lifestyle and performance product for Jordan Brand, as the Senior Global Design Director. During his 13+ year career at Nike, Mayden led and contributed to the creation of innovative sport performances products for athletes and cultural icons such as Carmelo Anthony, Chris Paul, Russell Westbrook, Derek Jeter and Michael Jordan.
In 2011, Mayden successfully received his Master’s in General Management and Social Innovation from Stanford University’s Graduate School of Business and shortly there after he returned to Nike as the Global Director of Innovation for Nike Digital Sport where he was responsible for the strategic investigation of new technologies and services, such as the Nike Fuel Band.
In addition to his responsibilities as VP of Design at Mark One, Jason is also a d.Fellow at the Hasso Plattner Institute of Design at Stanford University, a frequent lecturer at Stanford University’s prestigious Graduate School of Business, a regular columnist/blogger for Hypebeast Magazine and hypebeast.com and an advisory board member to his undergraduate alma mater, the College for Creative Studies.
Design Director, Astro Studios
David Whetstone is an industrial designer in San Francisco, CA, but his creativity comes from the basketball courts of Northeast Ohio where he discovered athletic sneakers and self expression on the court. He remembers observing the best players and taking particular interest in how they presented themselves through clothing, posture and speech. He trained himself to observe the details, understand what people really want and why those things fit with their particularly crafted lifestyle.
This ability to connect with culture has stayed with him, and he has carefully crafted his industrial design career to design products that people wear and use as expression of self. His unique position as an industrial designer with passion to create fashion relevant pieces has allowed him to work with leading lifestyle brands like Nixon, Electric Visual, Nike, Incase, and The Art of Shaving. His work has been available to buy at big department stores like Nordstrom and Barneys New York to premier boutiques like Opening Ceremony and Colette.
David Whetstone is currently a Design Director at Astro Studios in San Francisco, CA.
Principal Designer, Matter Product
Adam is a Principal Designer at Matter™, where he leads creative teams from concept creation to product delivery. His expertise and passion is in the integration of hardware and digital design.
Before joining Matter™ in 2013, Adam was a Principal Designer at frog and an Industrial Designer at fuseproject.
Founder and Chief Designer, Matter Product
Max Burton, the founder of Matter™, is a product and interaction designer with over 2 decades of experiences. From housewares to digitally enabled products, he is inspired by participating in the creation of the future that melds technology with art and humanity.
Prior to forming Matter™, Max worked as the Global Executive Creative Director for Product Design at frog, the Creative Director of Nike’s Tech Lab and the VP of Design at Smart in New York. His work has been exhibited at the MoMa in New York, the Design museum in London and the Chicago Athenaeum.
Founders, Creative Session
Hoang & Anh are the founders of Creative Session, a collaborative space for presenting trends, insights and impulsive ideas among the brothers in ways of industrial design. Industrial designers by trade but obsessed with story telling, graphics and branding.
Beyond Creative Session they are leads at respectable agencies in San Francisco; Astro Studios and Matter Global. With 15 years of combined experience in consumer electronics they bring keen eye for sex appeal and functionality. They’ve worked on projects from small start-ups to fortune 500s.
Equipment and systems designed for public, commercial, industrial, medical and scientific use (operational, production, construction, etc.) Examples include: machinery, medical instruments and devices, construction tools, transaction kiosks, weather instruments, etc.
Principal and Founder, Bridge Design
Bill Evans founded and leads Bridge Design which has focused for more than two decades on designing medical and life sciences products—from handheld to the purely virtual. His broad and deep industry perspective has resulted in powerful cross-pollination of ideas that often anticipate consumer and medical trends. He is a sought-after speaker on design and innovation at conferences and has written extensively for industry media. He has also been a guest lecturer and student mentor at UC Berkeley’s and Stanford University's industrial and product design programs. Bill has served on a number of boards, including the Venture Advisory Board for Kimberly-Clark, and the Editorial Advisory Board of industry leading publication Medical Device & Diagnostic Industry (MD&DI). He has also been named among the '100 Notable People' in the medical device industry by that same organization. Bill owns multiple patents and holds two masters level degrees, awarded jointly: an MDes in Industrial Design Engineering from the UK’s Royal College of Art, and a DIC in Engineering from its sister, Imperial College.
Vice President of Design, Crown Equipment Corporation
Mike Gallagher is VP – Design for Crown Equipment Corporation; a manufacturer of lift trucks and related products and services. Mike oversees the global multi-disciplined Design operations and leverages his competent staff to provide strategic innovation influence to an expanding and evolving company. Before his 20 years at Crown he held various corporate design and management positions. Mike graduated from the University of Cincinnati in Design and has juried several international design competitions. Crown Design has won over 50 major international design awards and was recognized by Fast Company Magazine as Thirty Companies that Get Design.
CDO and Co-Founder, Cookbrite
Sam Lucente works as the CDO and Co-Founder of Cookbrite, a food business in the technology industry. As a designer, he focuses on bringing world class design approaches to bear on complex problems for society, organizations and the design profession at large. Sam is also Principal of Lucente Design. He previously worked as VP of Design for HP Worldwide, Netscape’s UX Director and head of IBM’s Strategic Design where he led many ThinkPad design efforts.
Selected as one of Fast Company’s Masters of Design and BusinessWeek’s Champions of Innovation, Sam has judged design competitions worldwide. His work has been recognized with major design awards and is in permanent collection at the SFMOMA, the NY MoMA, the Smithsonian National Design Museum and other collections. Sam studied computer science extensively. Prior to that, he graduated magna cum laude from the College of Design, Architecture and Art at the University of Cincinnati.
President, CEO & Principal Designer, Whipsaw
Dan is President, CEO, Principal Designer and cofounder of Whipsaw Inc., a highly acclaimed design firm in Silicon Valley, California. Whipsaw designs products and experiences for companies around the world including Google, Cisco, Clorox, GE, Haier, Intel, Leitz, Merck, Motorola, Nike, Olympus, Samsung and TP-Link, plus many exciting startups including Apnicure, Dropcam, Highfive, Livescribe, Nod Labs, and Yubo. Dan is a hands-on designer and directs the strategic and conceptual direction of most client accounts.
Throughout his prolific career Dan has designed hundreds of highly successful products ranging from baby bottles to supercomputers. Some of these include the Google Chromecast, Dell’s Precision line, Nod Labs ring, Dropcam cameras, Cisco Telepresence systems, Livescribe smart pens, Eton emergency radios, Adiri baby bottles, Yubo lunch boxes, Highfive teleconferencing, Intel healthcare tablets, the Kaleidescape Cinema One, IGT slot machines, Leapfrog LeapPads, Roku TV devices, the Pano Logic computer, TP-Link networking devices, Topcon survey equipment, the Braun Thermoscan thermometer, Motorola phones, the Gateway PC line, Sony headsets, the original Acer Aspire PC line, NeXT computers, Oracle Network Computers, Logitech mice, and the first digital answering machine for AT&T.
Fast Company magazine selected Dan as one of “The 100 Most Creative People in Business 2014”, calling him “design’s secret weapon”. Fast Company also ranked Whipsaw among the “Top 5 design firms in the world” in 2009 and they featured Dan as a “Master of Design” in 2005. Dan's views and work have also been featured in Abitare, Axis, Business Week, CNN, Domus, Form, Fortune, Metropolis, Newsweek, Time, Wired, and several design books.
Dan has won over 200 design awards (many IDEA, Red Dot, iF, MDEA, D&AD, G-Mark Good Design) and has been granted over 250 design and utility patents. His work is in the Smithsonian Cooper Hewitt Museum, the Chicago Athenaeum, and the Pasadena Museum of California Art. Dan was inducted into the World Technology Network in 2013. WTN is a curated membership community in association with TIME, Fortune and CNN that is comprised of the world’s most innovative individuals in science, technology and design. The WTN honors those individuals that are doing “the most innovative work of the greatest likely long term significance”.
Dan frequently lectures on design topics at universities and conferences, including being keynote at the Australia Design Forum; keynote at the Wuxi Design Conference ; keynote and Chairman of the IDSA National Conference Collideoscope (’02), and he was a United Nations Design Delegate to China in ‘98.
Prior to cofounding Whipsaw in 1999, Dan was the President of Frogdesign where he designed many notable products and led the company for ten years. Before joining Frogdesign in 1989 he was a lead designer at Henry Dreyfuss Associates. In the early eighties Dan interned with design master George Nelson. He also interned at Hewlett Packard and Richardson Smith (later became Fitch). Dan graduated from the University of Cincinnati, College of Design, Architecture and Art in 1982.
Furniture and lighting products or systems for private, public, commercial or industrial use. Examples include: home or public seating, office systems, lighting, workstations, etc.
Spatial design as it relates to physical interiors, exhibitions or installations, either permanent or temporary, for private, public, commercial or industrial purposes. Examples include: public installations, restaurant/hospitality interiors, office or medical interiors, set designs, retail displays, exhibition booths, etc. *Previously Interiors & Exhibitions*
Founding Director, London School of Architecture
Will is the deputy editor of The Architectural Review, and is the founder of Alternative Routes of Architecture (ARFA), a think-tank exploring alternative educational models. He has previously been editor of the monthly magazines of The Architects’ Journal (AJ) and Building Design (BD). He has taught architecture at both London Metropolitan University and the Royal College of Art; at the latter as a design unit master and chair of the architecture school’s public lecture program.
Will has judged numerous competitions, including the Global Architecture Graduate Awards(chair) and the RIBA President’s Medals dissertation prize 2013. He has recently completed a report for RIBA Building Futures, and is currently working on a monograph of Peter Salter’s Walmer Yard project in West London (AA Publications).
Director of Architecture, Design and Fashion, British Council
Vicky Richardson is Director of Architecture, Design and Fashion at the British Council. She organizes a busy international program of touring exhibitions, residencies, exchanges and talks and is Commissioner of the British Pavilion at Venice Architecture Biennale. Vicky studied at Central St Martins, Chelsea School of Art and the University of Westminster. Following a degree in architecture, she became an architectural journalist, and was Deputy Editor at the RIBA Journal before becoming Editor of design magazine Blueprint, from 2004 to 2010.
Vicky is a co-director of the London Festival of Architecture and is an adviser to the Mayor on culture and creative industries as a member of the London Mayor’s Cultural Strategy Group.
Vicky has written several books including New Vernacular Architecture (Laurence King, 2002) and continues to write about architecture and design for a variety of publications, as well as the British Council design blog, Back of the Envelope.
Senior Lecturers, Bartlett School of Architecture, UCL.
Mark Smout and Laura Allen are Senior Lecturers at the Bartlett School of Architecture, UCL. Their work takes two routes, architectural competitions, where the particular rigor of the competition brief, site and program provide the basis for new investigations and, conceptual design projects which test out the agenda and methodology of the design research practice. They focus on the dynamic relationship between the natural and the man made and how this can be revealed to enhance the experience of the architectural landscape.
All visual and graphic design, branding and identity projects for print, digital or physical environments. Examples include: logos and identity systems, environmental graphics, signage, typefaces, infographics, motion graphics, print design, advertising, etc.
Art Director, The New York Times Magazine
Matt graduated from Central St Martins in 1997. Having gained valuable experience at a handful of small design companies he joined the internationally acclaimed studio Frost Design, later becoming Creative Director. In 2005 he co-founded Studio8 Design with Zoë Bather. Matt is a co-founder of Port Magazine, which launched in February of 2011. In 2014 he was named Designer of the Year by Creative Review.
He is currently the Art Director of The New York Times Magazine.
Pablo Juncadella was born in Barcelona in 1977 and graduated with honors at Eina, University School of Design and Art (Barcelona) in 1999. He worked at Grafica and Pentagram London before founding Mucho (together with his partner Marc Català). During his first 3 years of Mucho he combined running the studio with being the joint creative direction of the UK newspaper, The Observer. Today Mucho incorporates the original independent studio mentality with a global approach to design.
Pablo's approach to design is focused on simplicity, wit and creative problem solving together with an interest in Typographic expression.
He is a teacher at Eina, University School of Design and Art, and director of the Masters degree in Graphic Design and Communication program at ELISAVA, Barcelona School of Design and Engineering. He is also Co-author of “No somas Hormigas” a book discussing positive views on the world and its consumption new habits.
Associate Dean of the School of Communication, Royal College of Art
Teal Triggs, is a Professor of Graphic Design and Associate Dean, School of Communication, Royal College of Art, London. As a graphic design historian, critic and educator she has lectured and broadcast widely and her writings have appeared in numerous edited books and international design publications. Her research has focused primarily on design pedagogy, self-publishing, and feminism. Teal is also Editor-in-Chief of Journal of Communication Design (Bloomsbury/ico-D) and co-editor of Visual Communication (Sage) and Associate Editor of Design Issues (MIT Press). She is currently co-editing a new book The Graphic Design Reader (Bloomsbury). Her previous books include: Fanzines and, The Typographic Experiment: Radical Innovations in Contemporary Type Design, both published by Thames & Hudson. She is a Fellow of the International Society of Typographic Designers, the Royal College of Art and the Royal Society of Arts.
Author and Illustrator, http://www.mariondeuchars.com/
British illustrator and author Marion Deuchars works with major design and advertising agencies, publishes illustrated children's books and has created a globally recognized style of hand-lettering. Whether it’s client work for the likes of The Royal Mail and The Imperial War Museum, or inspiring youngsters with her Let’s Make Great Art books, Marion’s impact on the creative scene continues to be wide-ranging. She is a member of the Alliance Graphique Internationale and represented the UK at Helsinki's World Design Capital celebrations.
Her latest book, Draw Paint Print like the Great Artists, was published by Laurence King in Autumn 2014.
Partner & Creative Director, Atlas
Astrid Stavro graduated with a First Class Certificate from Central Saint Martins College of Art & Design and with Distinction from The Royal College of Art in London. In 2004 she returned to her native land of Spain to start her own design practice in Barcelona. Astrid Stavro’s strongly rooted conceptual solutions and distinctive typographic approach quickly won international critical acclaim. Her work has been recognized nationally and internationally with over 150 highly acclaimed creative awards including D&AD, The Annual (Creative Review), Design Week Awards, The International Society of Typographic Designers and Art Directors Club of New York. She is a recurrent jury member in design competitions and lectures in design conferences worldwide. Stavro writes for various design journals and is currently the Art Director as well as a contributing editor of Elephant magazine.
All graphic design, branding and structural designs related to the packaging of products. Examples include: primary or secondary packaging for Fast Moving Consumer Goods or premium brands, promotional packaging and gifting programs, limited editions, etc.
Founder, Ayush Kasliwal Design Private Ltd.
Ayush Kasliwal is the Founder of Ayush Kasliwal Design Private Ltd.
President, Art Director and Designer, MTDO inc.
Mr. Tago graduated from the Class-II Design Management program of Tokyo Zokei University.
He was engaged in the design development of various home electrical appliances and information technology devices at Toshiba Design Center Corporation. Following a career at Toshiba, he served as design management director at REALFLEET Co., Ltd. Subsequently, he launched MTDO in 2008 to try and open up new areas up until now. He is currently engaged in design, direction and management throughout the entire process from concept creation to production in a wide range of industries.
He is also the recipient of many awards: iF Product Design Award 2013 (GOLD), reddot Design Award Best of the Best 2013 and Design for Asia Award 2013 Grand Award—just to name a few.
Founder and Partner, Studio Korjan
Founder and Partner of Studio Korjan, Ahmedabad, Dinesh is one of the pioneers of Product Design practice in India. He complements his practice with active engagement in academics and teaches at many leading design schools including Indian Institute of Technology (IIT), Gandhinagar, National Institute of Design (NID), Ahmedabad, Srishti School of Art Design & Technology, Bangalore, IICD. Jaipur, School of Interior Design, CEPT University, Ahmedabad, Pearl Academy of Fashion, Jaipur, FLAME, Pune. He has also been conducting design workshops in India and abroad.
Dinesh believes that Design is finally about re-arranging information flows. He has, for the last two decades, been persuading Indian industry to invest in design for long term returns rather than write off design spending as an expense.
He is currently an advocate of Plan D–the effort to find design solutions for real world problems.
Director & Principal Designer, Ticket Design
Nishma is a co-founder and Director at Ticket Design, a design and innovation consulting firm involved in product, packaging and UX design. Under her leadership Ticket Design has established itself as a respected design consulting firm, with a wide variety of award winning products launched in the Indian as well as International markets. Some of the awards that Ticket Design has won under her vision are Red Dot Product Design Award in 2013, CII award for UX design 2013 and Silver award at US Appliance Design.
During her tenure at Ticket Design, she has been the force of converting ideas into reality. With a robust background in design and years of hands-on design realization she brings her extensive knowledge of product development to the projects. Her project management experience has helped her team to get to the root of a problem and look at meaningful creative solutions. Nishma has helped to create award winning solutions in the medical, packaging, consumer, appliances and telecommunication domain. She is an alumnus of NID (National Institute of Design, Ahmedabad), Asia's premier design school. Nishma, started her career as an industrial designer with Tata Johnson Controls in which she designed passenger car seating. Nishma went on to design several products for Bluestar, Whirlpool, Siemens, Honeywell as well as other companies.
Interactive content and user interface design for websites, mobile devices and experiential installations. Examples include: software, mobile apps, interactive projections, animations, simulations, robotics, etc.
UX Lead and Manager, YouTube
Ian Spalter is a UX lead & Manager at Youtube
Vice President and Head of Creative, MakerBot
Carla Echevarria is an award-winning creative director with a design background and a decade of experience in digital product development and advertising.
She leads the creative team at MakerBot, overseeing user experience design, visual design and copywriting. Her team is responsible for how users experience MakerBot across all channels: brand identity, website and digital properties, online and print advertising, social media, events, promotions, packaging design, print collateral, MakerBot Retail Stores, and third-party retail. Before joining MakerBot, Carla led creative teams at the Facebook Creative Shop, Google Creative Lab and R/GA.
She is also on the faculty of the undergraduate Graphic Design and Advertising department of the School of Visual Arts.
Her work has won awards at the Cannes Lions, One Show, D&AD, Art Director's Club and the Webbys, and has been published in the AIGA Design 365, Creativity Review, Creativity Magazine and Communication Arts. She has spoken at various industry events, including SXSW Interactive, AIGA events and the FindSpark Creative Conference. She also serves on the board of directors for the New York chapter of the AIGA.
Interaction Design Director, Google Creative Lab
Matt Jones is an interaction design director at Google Creative Lab in New York. He has been designing digital products and services since 1995.
Creative director for the launch of BBC News Online, he co-founded and designed Dopplr.com in 2007, a service for frequent travelers since bought by Nokia. Between 2003 and 2005, he worked at Nokia on areas as diverse as tangible and physical interfaces and the human experience of play.
Between 2009 and 2012 he was a principal at BERG, a design and invention company in London that has had projects exhibited in MoMA and products featured in Financial Times, Fast Company, Wired and Marvel Comics.
He studied architecture and wrote for ten years about interaction design here: http://www.magicalnihilism.com, and now teaches a design interactions course at the Royal College of Art.
Executive Director of Product and Interaction Design, The Barbarian Group
Jill works with clients to develop long-term product experiences that explore emerging technologies and manages the Interaction Design team at the Barbarian Group. Previously she was an Executive Creative Director at R/GA, and a key player behind the design of the Nike+ platform. In her role, she oversaw the evolution of the platform to include Nike+ Fuelband, Nike+ Basketball and Nike+ Training.
Jill is an active member of the New York design community and enjoys teaching, public speaking, writing, and advising young designers and tech start-ups. She currently teaches in the Interaction Design MFA program at SVA, and is a contributing writer for PSFK. She frequently guest lectures at conferences and learning institutions like Fast Company, SxSW, AIGA/NY, IxDA and General Assembly.
All projects entailing the organization of end-users, communication, transactions, infrastructure, institutions and organizational systems. Examples include: distribution or delivery systems, ways of connecting people or enabling transactions, funding platforms, web-based communities, etc.
Adam Lawrence is a customer experience consultant, stand-up comedian and professional actor with a background in psychology and the global automotive industry. For years he has been using expertise gained in the world of theater, film, music and storytelling to help organizations influence and impress their customers and partners. He has been a pioneer in the use of full-bodied development tools in service design, and in his focus on the dramatic arcs of experiences.
Adam is co-founder of WorkPlayExperience, and co-initiator of the Global Service Jam - the world’s biggest ever service design event (so far). Follow him on Twitter: @adamstjohn
President and Founder, INSITUM
Luis is President and Founder of INSITUM, a leading innovation consulting firm. He co-founded INSITUM in 2002 and today has more than 110 employees and offices in Mexico, Brazil, Spain, Colombia, Argentina, Peru and the United States. INSITUM helps the biggest companies in the world create an innovation culture by envisioning new products, developing new services and designing better experiences. He has been involved in more than 1000 innovation projects for a wide variety of sectors. Before founding INSITUM he worked as a strategy consultant for DiamondCluster in Barcelona and E-Lab (now Sapient) in Chicago.
Luis holds a bachelor’s in Industrial Design and a Master’s degree in Innovation Planning from the Institute of Design, IIT in Chicago. He is a prolific speaker a member of the committee for various conferences on innovation and research.
Martha is a Partner at gravitytank and has led the Research Discipline since the spring of 2008 when she joined the firm. She began her career at eLab in 1990s, and since then has worked across a wide variety of industries plying her skills as an applied ethnographer and business consultant. Stints include leadership roles at Sapient, Hall & Partners, and HLB. Clients are numerous and range from General Mills to General Motors; from SCJ to J&J; from Fidelity (Investments) to Security (U.S. Department of).
Martha holds a BA in English from Indiana University and an MA in Performance Studies from Northwestern University. She is currently adjunct faculty at Northwestern University's Kellogg School of Management and the McCormick School of Engineering. Martha is former co-chair and current Advisory Committee member of the Ethnographic Praxis in Industry Conference (EPIC). She is also a contributing author in The Handbook of Anthropology and Business (Left Coast Press, May 2014).
President, CBi China Bridge
Cathy founded CBi China Bridge in 2003, the first insight-based innovation consulting firm in China. Recently, she co-founded Successful Design, a platform aiming to amplifying the value of design. Under her guidance, CBi has become a leading innovation firm, acting as the bridge linking creative design with business.
Having broad influence both socially and on the global design industry, Cathy is frequently invited to conferences in North America, Europe, and Asia-Pacific. She enjoys adventures; from crossing the Gobi desert in Dunhuang to bungee jumping in New Zealand. Her continued dedication to challenging the limits fuels her creativity for both business and design.
Vehicles, systems or modes of transportation used to get people or objects from one place to another, for private, public, commercial or industrial purposes. Examples include: planes, trains, automobiles, buses, bikes, boats, mass transit systems, transportation infrastructure, etc.
Industrial Designer, Founder of BicycleDesign.net
James Thomas is an industrial designer with interests in cycling, photography, architecture, lighting, active transportation, sustainability, and generally speaking, all art & design. Over the course of his 20 year design career, James has worked on a wide variety of consumer products and interior environments and his award-winning designs have received recognition from top national outlets including the Wall Street Journal and Better Homes and Gardens.
In 2005, James started BicycleDesign.net, a website that quickly became a central place on the internet for discussion of design in the bicycle industry. All types of bicycles (and other human powered machines) are covered on the site, from the latest high-end road and mountain bikes to transportation oriented bikes and unique utilitarian designs. James has staged a couple of different design competitions on the Bicycle Design site, and has served on the jury of several other competitions including the “Cycling out of Poverty” African Bicycle Design Contest, GrabCAD’s Velodroom Bike Accessory Challenge and the ExtraEnergy France eBikeTec Design Contest. In addition to the Bicycle Design site, James can be found online at JCTdesign.net and on Twitter at @JCTdesign and @BicycleDesign.
Projects specifically designed to directly benefit social, humanitarian, community or environmental causes. Examples include: community or environmental impact initiatives, products for underrepresented communities, distribution systems, disaster relief, etc.
Babitha George is a Partner at Quicksand and leads multiple innovation projects within Quicksand. Her prior work in education in India prompted her to actively think about the role of design thinking in social impact contexts, leading her to steer several of Quicksand's social innovation projects, especially in the use of technology in education and vocational training contexts, to improve learning outcomes and create more engaging & transformational learning environments. She is a management graduate from IIM Ahmedabad, prior to which she studied English, Journalism & Psychology and with this background, Babitha believes strongly in the strength of multi-disciplinary approaches. Her core skills are in design strategy and research as it pertains to conceptualizing products and services that promote sustainability and quality of life, especially for low income communities.
Babitha is one of the co-founders of the UnBox Festival. She is also on the Advisory Board of the Victor Papanek Foundation and was recently featured in the British Council's 'Blurring the Lines' exhibition in London, as one of sixteen people from around the world who are reinventing creative exploration and participation in their respective communities.
Design Professor, Linnaeus University
Dr Mathilda Tham’s work sits in a positive, activist space between design, futures studies and sustainability. Her research explores how design can intervene at the level of paradigms to support futures of sustainability. She uses design research as activism by staging and facilitating participatory and interdisciplinary workshops for critical and creative envisioning. Mathilda’s current research themes include metadesign, post-growth fashion, peace, and gender.
As Professor in Design, Linnaeus University, Sweden, she leads the development of a new research platform Curious Design Change. She is a member of the board of Mistra (The Foundation for Strategic Environmental Research, Sweden). Mathilda Tham is a metadesign researcher, co-convenor of MA Design Futures and Metadesign, and PhD supervisor at Goldsmiths, University of London.
Mathilda’s latest publication Routledge Handbook for Sustainability and Fashion, co-edited with Kate Fletcher, is now out.
Co-Founder and Principal, Plot
Gill has pioneered the use of design in strategy and innovation for 20 years. She was educated as a designer at Manchester Metropolitan University; has an MA in Design Innovation and Strategy from Brunel University; and recently held Carnegie Mellon School of Design’s Nierenberg Chair for 2 years.
Her early career was as a researcher and developer of public services in play, youth and social action contexts. This used a people-centered practice of connecting local needs, networks and agencies called the community development approach.
She created the design strategy agency Plot in 2004 after four years as a Design Manager at the UK Design Council. Plot has provided innovation labs, workshops and consultancy for a wide variety of public, private and third sector clients at different stages of their lifecycle.
Right now, Gill’s attention is focused on Upstarter—the nomadic design-led incubator she has founded. It's mission is to stimulate embryonic enterprises using strategic design thinking, innovation and design methods. The Upstarter programme is active with partners in London, Bristol and Barcelona, and helps bring a mix of social, commercial and creative industry startups to life.
Director, The Doors of Perception
For thirty years, John Thackara has traveled the world in his search of stories about the practical steps taken by communities to realize a sustainable future. He writes about these stories online and in books; he uses them in talks for cities and business; he also organizes festivals and events that bring the subjects of these stories together.
John is the author of a widely-read blog at designobserver.com and of the best-selling In the Bubble: Designing In A Complex World (MIT Press) – also translated into nine languages. As director of doorsofperception.com, John organizes conferences and festivals in which social innovators share knowledge.
John is a Senior Fellow of the Royal College of Art, in London, and a Fellow of The Young Foundation, the UK’s social enterprise incubator. He sits on the advisory boards of the Pixelache Festival in Helsinki, the Future Perfect festival in Sweden, and Design Impact in India. He is also a member of the UK Parliament’s Standing Commission on Design.
Earlier, John edited the magazine Design for five years, and was later Modern Culture Editor of Harpers & Queen, and design correspondent of The Guardian. He then started a conference and exhibition company ,with offices in London and Tokyo, which created and organised events at the Pompidou Centre, Victoria & Albert Museum, Axis Gallery in Tokyo, and other venues. From 1989-1992, John was Director of Research at the Royal College of Art.
Among John’s 12 books are Design After Modernism: Beyond the Object (1987) and Lost in Space: A Traveller’s tale (1995). He has lectured in more than forty countries.
Any educational class project, curriculum or institutional level program or tool that furthers the practice of design education or education about design. Examples include: curricular, programmability, system of instruction, mobile educational platform or toolkit, etc. Please note that this is a Professional category only.
Social Design Associate for the Center for Social Design, Maryland Institute College of Art (MICA)
Becky Slogeris is a Social Design Associate at the Center for Social Design at Maryland Institute College of Art (MICA). She runs the Center's Education and Youth Initiative, which uses collaborative and human-centered processes to explore the most pressing needs of young people in and out of the classroom. Her work is focused on designing project-based curricula and tools to empower students to create change in their communities. Past partners have included Teach for All, Baltimore City Public Schools, Baltimore Urban Debate League, Carrot New York, USDA, FEMA and the White House's My Brother's Keeper. She has a BFA in graphic design and an MA in Social Design from MICA. To see more of Becky’s work, visit designing-education.com.
Co-Founder and Chief Executive Officer, Thread
Sarah Hemminger co-founded Thread with her husband Ryan Hemminger in 2004. She has eleven years of experience in nonprofit management and expertise in the development, expansion, and replication of innovative, paradigm shifting models of mentoring. Sarah has a deep understanding of the challenges that face students in successfully completing high school and accessing higher education, as well as the potential for students and volunteers to change not only their own lives but also create a positive and lasting impact on those around them. Sarah was awarded fellowships from Ashoka, Echoing Green Foundation, Open Society Institute, and the Albert Schweitzer Fellows Program, which support social entrepreneurs with innovative ideas. In 2010, Sarah received her Ph.D. in Biomedical Engineering from the Johns Hopkins University for her work on the role of the cerebellum and the primary motor cortex on the time scales of consolidation of motor memory.
CEO and Founder, Allovue
Jess Gartner is the CEO & founder of Allouve, an education resource planning platform for K-12 schools and districts. Allouve helps education administrators connect spending to student outcomes. In the past, Jess has taught in numerous schools throughout the world including South Africa and Thailand. She received her M.A in teaching from John Hopkins University.
She was featured as one of The Baltimore Sun’s 2013 “Women to Watch” as a leader in education and Baltimore Magazine's 40 Under 40. In July 2012, she was a featured panelist alongside prominent education leaders at the Education Technology Innovation Summit in New York City. Her writing and photography has been published in Weekly, Changing, Skillcrush and Women 2.0.
Director & Founder, Center for Social Design & Master of Arts in Social Design, MICA
Mike Weikert is founding director of the Center for Social Design and Master of Arts in Social Design at Maryland Institute College of Art (MICA). In 2008, he established MICA’s Center for Design Practice, a multi-disciplinary, project-based studio bringing together students and outside partners to collaborate on innovative solutions to social problems. Previously, he served as co-chair of the graphic design department at MICA, partner/creative director at Atlanta-based Iconologic, and as a design consultant to the International Olympic Committee. In 2011, he was nominated for the Cooper-Hewitt National Design Award and in 2014, received the Ashoka U-Cordes Innovation Award.
Projects or products that predominantly utilize design research and strategy. Examples include: brand strategies, product and project strategies, research methodologies such as surveys, interviews, studies, observations, varied research throughout projects, etc.
Co-Founder and Creative Director, 31Volts
Marcel is co-founder and Creative Director at 31Volts, the experienced service design agency based in the Netherlands. Established in 2007, we started off as the first design agency that applied a design approach to help organizations deal with their service innovation agenda. Besides his work at 31Volts, Marcel leads a Service Design Bachelor program at the Willem de Kooning Academy, one of Netherlands finest Design schools.
Visiting Scholar, University of Montana, School of Computer Science
Dr. Harold Nelson is a visiting scholar in the School of Computer Science at the University of Montana. He was the 2009-2010 Nierenberg Distinguished Professor of Design in the School of Design at Carnegie Mellon University. He is a Senior Lecturer in the Graduate School of Business and Public Policy at the Naval Postgraduate School in Monterey, California. Dr. Nelson was the head of the Graduate Programs in Whole Systems Design (WSD) at Antioch University and has held teaching positions in several universities. He is a licensed architect in the State of California and worked as the assistant regional architect for the U.S. Forest Service in San Francisco, California.
He is a past-president and a trustee of the International Society for Systems Science. He is the co-founding Director and President of the Advanced Design Institute and owner of Harold Nelson LLC; Organizational Design Competence. He has worked with a variety of organizations, including: non-profits and corporations, state and federal agencies, international governments and the United Nations.
Dr. Nelson received his Ph.D. from the University of California at Berkeley where he designed his own graduate program in Social Systems Design. He received his Master of Architecture degree from U.C. Berkeley, and a Bachelor of Architecture from Montana State University.
CEO and Co-Founder, FromHereOn
Hugh Evans is an entrepreneur and business designer with a focus on large scale enterprise transformation and using design practice in a business context. Since his first venture in 2002 he has founded and led the development of a business portfolio that has guided major transformation investments for organizations across 5 continents, generating more than US$100M in service revenues. Currently Hugh leads FromHereOn (www.fromhereon.com), which is an Enterprise Design firm focused on customer-led strategy, service transformation and redesigning how businesses operate. FromHereOn works with multinational organizations from offices in London and New York.
Senior Lecturer in Communication Design, RMIT University
Dr. Yoko Akama is a Senior Lecturer in design in the School of Media and Communication and Research Leader of the Design Research Institute at RMIT University, Australia. Her Japanese heritage has embedded a Zen-informed reflective practice in human-centered design. Her design research practice is entangled in social ‘wicked problems’, to strengthen adaptive capacity for disaster resilience in Australia and Japan, and to contribute towards the efforts of Indigenous Nations enact their self-determination and governance.
Trained as a communication designer, visualization features strongly in her work to catalyze meaning-making, learning and dialogue through participatory interactions. Yoko is a leader and founder of two prominent design networks—Service Design Network and Design for Social Innovation and Sustainability Lab—in Melbourne, Australia. These are fostering a community of practice among academia, business, government and community organizations to share and create knowledge on human-centered design applications.
She is a recipient of British Council Design Research Award (2008); a Finalist in the Victorian Premier’s Design Award (2012); and two Good Design Australia Awards (2014), which has led to invitations for collaboration and guest lectures at several national and international institutions in the UK, US, Europe and Japan.
Founder & Director of Strategy & Design, Huddle Design
As Founder and Director at Huddle, Melis is the main provocateur when it comes to encouraging creative and pragmatic solutions. She is passionate about driving change within organizations with a natural focus on human centricity, design and what it takes to thrive in the 21st century.
Melis has deep academic qualifications and vast business experience, underpinned by a PhD in Human Factors (user-centered design). Her areas of expertise covers service strategy, strategic service design, experience design, concept prototyping, systems engineering, program management and human factors research.
Melis is a contributing author to This is Service Design Thinking, the very first textbook on Service Design published in 2011. She sits on the advisory board for the Department of Architecture and Industrial Design at RMIT and is a Senior Research Fellow at the School of Medicine at Monash University.
Melis is also co-founder of London-based Enterprise Design consultancy FromHereOn.
All conceptual designs for further insight, discourse, intervention, experimentation or exploration. Examples include: future scenarios, design explorations, provocations and visionary concepts.
Body Architect, Body Architect
Lucy McRae is a Body Architect exploring the relationship between the body, technology and the grey areas of synthetic and organic materials. She invents playful, imaginary worlds steered by complex scientific challenges to create portals of possibility that provoke the way people embody the future.
Trained in classical ballet and interior design, Lucy staked her claim as the world’s premier Body Architect during her formative years at Philips Design. Working in the far future design research lab she developed stretchable electronics, an electronic tattoo and a range of emotional sensing dresses awarded Time’s Best Fashion Invention in 2007.
On a search for beauty in the biological Lucy invented the Swallowable Parfum a scented capsule that releases a genetically unique fragrance through the skins surface. A serendipitous encounter with Swedish pop icon Robyn, resulted in a color changing liquid textile for her Indestructible single; echoing their shared thinking that 'Technology are feathers for the body'. Set on challenging the limits and borders of the body Lucy was then invited to join the TED Fellowship program in 2012 and spoke at TED Long Beach about How Technology will Transform the Body.
Operating on the fringes of magic, emotion and intuition her projects use speculative storytelling to evoke and catalyze innovation and transformational shifts within the art, biotech, beauty, healthcare and life sciences. Interfacing the body with the spheres of architecture and science Lucy seeks to discover the unexpected, convinced epiphany is a crucial link in creativity and innovation.
As she frays the edges of science and technology, she has received commissions from Nick Knight, Vogue, Aésop, Johan Renck, Channel 4, Nowness, Robyn, Architecture In Helsinki, Hyper Island and Bernard Willhelm, exhibiting at the Pompidou and Palais de Tokyo. Clients call on the innate way she examines the future of technology, likely to yield new business for brands. Through her artistic lens she has consulted with Swarovski, Proctor & Gamble, Intel and Frank Gehry.
Perhaps partly because of the intriguing ambiguity of her job description or the unconventional duality of her artistic study of technology Lucy is listed as one of the fifty people shaping the future.
Research Fellow, Victoria and Albert Museum
Cher Potter is an LCF/V&A Museum Senior Research Fellow. She is currently working as part of the curatorial team for a forthcoming exhibition at the V&A Museum titled The Future: A History.
As a Design Futurist, her practice has a number of applications in forecasting, research, curating and writing. Before starting at the V&A, she lead the Creative Direction at WGSN Forecasting Agency—the global leader in design research and trends. Here, her reports garnered a readership of over 2,150,000 people within the design industry, and became the source from which many product and fashion industry tendencies emanate today.
As an expert of design futures, she curated the 23rd edition of the Impakt Arts Festival in 2012 which focused on post western arts and design practice. She has organized design symposiums, ran workshops and presented design trends globally, and her writing has appeared in various publications, including a regular feature on design futures in 032C Magazine.
James Auger is a designer, researcher and lecturer whose work examines the social, cultural and human impact of technology and the products that exist as a result of its development and application.
On graduating from Design Products (MA) at the Royal College of Art in 2001 James moved to Dublin to conduct research at Media Lab Europe (MLE) exploring the theme of human communication as mediated by technology. After MLE he worked in Tokyo as guest designer at the Miyake Design Studio developing new concepts for mobile telephones.
In 2005 he returned to the RCA to teach on the Design Interactions program. During his time in DI he has been a Philips research fellow exploring the human experiential potential of smell as part of their probes program (2006-2007) and more recently completed a Ph.D (December 2012). The thesis questions the process through with emerging technologies enter everyday life using the robot as a focus for the study.
James is a visiting professor at both the Haute École d’Art et de Design in Geneva and Musashino Art University in Tokyo.
He is a partner in the speculative design practice Auger-Loizeau whose projects have been published and exhibited internationally, including MoMA, New York; 21_21, Tokyo; The Science Museum, London and Ars Electronica, Linz. Their work is in the permanent collection at MoMA.
Before moving into the field of design James completed an Engineering apprenticeship at Rolls-Royce, Derby (aero engines) and worked for several years as a model-maker and special effects technician in the film industry.
Artistic Director, Z33
Jan Boelen (°1967, Genk) graduated as a product designer at the Media and Design Academy (KHLim), now the MAD Faculty, in Genk (B). He currently holds the position of artistic director of Z33 in Hasselt (B) and Head of the Masters Department Social Design at the Design Academy Eindhoven (NL).
He is chairman of the architecture and design commission of the Flemish Community. Commissioned by the Permanent Deputation of the Province of Limburg, Jan Boelen reformed the Provincial Centre for the Visual Arts into Z33, a house for contemporary art.
Since 2002, Z33 has been fashioning projects and exhibitions that encourage the visitor to look at everyday matters in a novel manner. It is a unique laboratory and a meeting place for experiment and innovation where one can discover cutting-edge exhibitions with contemporary art and design. Z33 does not have its own collection of works, but accommodates exhibition shows continuously.
In his curatorial work, Jan Boelen has collaborated with Raf Simons, Studio Makkink Bey, John Körmeling, Thomas Lommée, Dunne & Raby, Marti Quixé, Aldo Bakker, Konstantin Grcic and Joseph Grima.
In addition to the exhibitions at Z33 – House for Contemporary Art, Z33 also organizes projects in the open space, as well as projects commissioned by other organizations.
At the initiative of Z33 and the Province of Limburg, Manifesta 9 took place in Belgium in 2012. In 2014 he curated the design biennial of Ljubljana in Slovenia and leaded a series of international debates on the future of design.
Alexandra Daisy Ginsberg is a designer, artist and writer. Seeking new roles for design, Daisy is developing experimental design approaches to help us imagine alternative ideals around technology. Through the design of objects, workshops, and writing and curating, her practice investigates both aesthetic and ethical futures for design. Daisy’s collaborators include scientists, engineers, artists, designers, social scientists, galleries and industry around the world. She began a PhD by practice, The Dream of Better, exploring the idea of a 'better' future, at the Royal College of Art in London, in 2013.
As Design Fellow on Synthetic Aesthetics (Stanford University/University of Edinburgh, 2010-2013), Daisy curated an international research project, developing novel modes of collaboration and critical discourse between synthetic biology, art and design. Daisy is lead author on Synthetic Aesthetics: Investigating Synthetic Biology’s Designs on Nature (MIT Press, March 2014). She led the curatorial team for Grow Your Own… Life After Nature, a flagship exhibition about synthetic biology at Science Gallery, Dublin (October 2013–January 2014).
Daisy studied architecture at the University of Cambridge, design at Harvard University and Design Interactions MA at the Royal College of Art. Her work has been exhibited internationally, including MoMA New York, London’s Design Museum, the Art Institute of Chicago, the Israel Museum, the Museum of Contemporary Art, Tokyo and the National Museum of China. Daisy publishes, teaches and lectures internationally: talks include TEDGlobal, PopTech and Design Indaba; she guest-edited Current Opinion in Chemical Biology (December 2012). In 2011, her collaborative work E. chromi was nominated for Designs of The Year and the Index Awards and was collected by the new Museo Delle Scienze in Trento. Daisy won the 2011 World Technology Award for Design and received the first London Design Medal for Emerging Talent in 2012.
Daisy leads Studio Alexandra Daisy Ginsberg Ltd.
Projects created by the end-user that are meant to be shared for others to create. Please include the instructions with each submission. Examples include: hacks, mods, recycles, crafts, digital fabrications, etc. There is no Professional or Student distinction in this category. *Previously the DIY Category*
Chief Executive Officer, TechShop
Mark is CEO and co-founder of TechShop and a recognized leader in the global maker movement. Under his leadership, TechShop revenue grew 20-fold in five years and multiple new locations have opened across the US. Mark has held executive positions at firms including Kinko’s, Avery Dennison and Health Net. In 2013, his book The Maker Movement Manifesto was released by McGraw-Hill Education. He has been recognized by San Francisco Business Times as one of the Bay Area’s Most Admired CEOs and by Popular Mechanics as one of 25 movers and makers who are reinventing the American Dream. Mark has spoken at events such as SXSW, Techonomy, TEDx and The Clinton Global Initiative. A former Green Beret, Mark holds an MBA from the Drucker Center at the Claremont Graduate University.
Darrell Etherington is a writer at Techcrunch.
Co-Founder and CEO, Kickstarter
Yancey Strickler is co-founder and CEO of Kickstarter. Yancey served as Kickstarter's Head of Community and Head of Communications before becoming CEO. Prior to Kickstarter, Yancey was a music journalist whose writing appeared in The Village Voice, New York magazine, Pitchfork and other publications.
Jennifer Turliuk is Co-President of MakerKids, a maker learning company that operates one of the only maker spaces for kids in the world. Her work has been featured in the New York Times, Wired, Fast Company, Forbes, a Harvard case study and more. Jennifer keynoted the first MakerCon in Europe and has also spoken at various Maker Faire, MakerCon and TEDx events. She attended the Graduate Studies Program at Singularity University at NASA and business school at Queen’s University. In her spare time, Jennifer does marketing and strategy consulting. She also enjoys dancing, kiteboarding, playwriting and DJing. Follow her on Twitter: @jenniferturliuk.
Founders, Creative Session
President, CEO & Principal Designer, Whipsaw
Senior Lecturers, Bartlett School of Architecture, UCL.
Partner & Creative Director, Atlas
Director & Principal Designer, Ticket Design
Executive Director of Product and Interaction Design, The Barbarian Group
President, CBi China Bridge
Industrial Designer, Founder of BicycleDesign.net
Director, The Doors of Perception
Director & Founder, Center for Social Design & Master of Arts in Social Design, MICA
Founder & Director of Strategy & Design, Huddle Design
The steps are easy: create an account with Core77, complete an entry form for each project, and submit and pay for your entries. You can enter as many projects as you want and can enter a project into as many categories as applies.
Create an account with the new Core77 website. Please note that if you have created an account in the past, you will still need to create a new account here.
In order to start an entry, click on the awards tab where you can create a new entry, work on a previous draft or view completed and paid entries.
First, write a brief summary about your project. This should give the jury a brief overview of what your entry is and is limited to 500 words or less. You will have an opportunity to write in greater detail about your work in the “Details” section. This is limited to 1500 words and should include things like process, relevancy and importance.
• You must upload at least 1 image.
• All images must be JPEG, GIF or PNG format.
• The maximum image dimension is 3000 pixels tall or wide (whichever measurement is greater).
• The maximum individual file size is 15MB. No Zip, Stuffit or compressed files.
• You may upload one supporting document about your project.
• File must be PDF format with max file size of 15MB with a maximum of 30 pages.
• Keep your video at or under 2-minutes-30-seconds.
• All videos must be in mp4 format.
• The maximum file size for video is 200MB.
• Click on "Video Making Tips" to learn more, gets tips for making your video, and see a variety of examples and approaches (including the low-tech).
• Ensure that your file is one of our listed compatible file types.
• Double check the size; if it’s too large, it won’t upload!
Please note that if you are selected for an honor in the 2015 Core77 Design Awards, all project assets will be posted for viewing on our website. Do not include anything you do not wish the general public to view.
Professionals and students from around the world can each enter into any category in the program. Please note the Design Education Initiatives category is a Professional category only.Does the work need to have been done in 2014?
Your project must have been completed between January 1, 2014 and December 31, 2014. For Professional work, this means launched on the market, produced and released to the public. If you’re not sure if your submission fits these guidelines, send us an email. We can help you determine if it’s eligible. If it’s a Student or Speculative entry, it must have been completed/presented between January 1, 2014 and December 31, 2014.Can I enter a project that has already won a different design competition?
Of course! Why not get more appreciation for your project? As long as the project was released, launched or completed between January 1, 2014 and December 31, 2014 (see above), you can enter it into this year’s Core77 Design Awards.Can I enter a collection of designs as a single entry or are they separate submissions?
You can absolutely enter a collection or series as a single entry as long as they share an apparent theme. And keeping in line with our date requirements, the collection must have been released/done between January 1, 2014 and December 31, 2014 (see above).Can I submit work that I created as a student even though I have graduated?
Absolutely. If the work was done while you were a student, then, well, it’s student work. If, however, you conceived of the idea as a student but then redesigned and launched it after graduation, then the project will be considered a Professional entry.Can I enter professional work that has not been published or entered the market?
No. Work must have been launched on the market, produced and released to the public between January 1, 2014 and December 31, 2014.
However, if your work is of a speculative/conceptual nature (i.e. eligible for the Speculative category) this rule does not apply because such work is not designed with the goal of being fully realized. In this case, proof of production/manufacturing/market entry is not necessary, but the project must have been completed between January 1, 2014 and December 31, 2014.Can I submit work by snail mail?
No, all submissions must be made through the Core77 Design Awards website and any work submitted by snail mail will not be considered.Can I enter work if I am the client?
Absolutely. We want to see the stuff you’re proud of. But we’d recommend hitting up your consultants or in-house design team for the best images and team credits etc., and you are welcome to be in the video testimonial.
We understand that design disciplines are blurring more and more so we encourage you to enter more than one project or the same project in multiple categories. Having trouble deciding which categories are appropriate? Just shoot us an email.
Note that you will need to go through the submission process—submit the entry form, complete the full description, upload all the assets and pay an entry fee—for each category entered. Payment for the entries will be taken once you have concluded and fulfilled all the requirements of your submission.I’m unfamiliar with the submission category Open Design. What is this and how does it differ from student and professional levels?
While there are various takes on this genre, Core77 Design Awards defines this category as: Projects created by the end-user that are meant to be shared for others to create. Examples include: hacks, mods, recycles, crafts, digital fabrications, etc. Please include the instructions with each submission. This was previously known as the “DIY” category.Is there an Architecture category?
No, but we do welcome you to submit your interior architectural or exhibition designs into our Built Environment category.What happened to some of the previous categories?
You probably noticed that some of our categories have changed since last year. We have streamlined our system this year and simplified our categories. Please review the changes below:
Built Environment - Previously Interiors & Exhibitions.
Open Design - Previously DIY. Now open to both Students and Professionals.
Food Design and Soft Goods are now distributed through Consumer Products, Commercial Equipment and Built Environment.
Writing & Commentary is no longer available.
There is great value added by designers when they storytell, talk to clients, make pitches and/or argue for the validity of their work. So essentially, the video is a great option to keep in mind. It doesn’t necessarily have to be a fully edited video; it could low-production and brutally frank. Just have fun with it. If you choose not to include a video, this will not jeopardize your project. Again, we trust our jury to judge work on its merit and not on its bells and whistles.Will these videos be published, or are they solely for the jury to watch?
Winners, Runners Up and Notables will have their videos published as a compelling part of their entry. You don’t need to worry though; if it’s good enough to help you win, it’s probably something you’re going to want to share.Will you edit my video at all?
No. But if your video starts with “Hi, my name is James Dyson” and ends with a company logo and URL, it will not be admissible. Let’s ease into this transparency business. (James, please don’t let this discourage you. We want to see your stuff!)What are the supported file types?
Videos must be in mp4 format.
There is provision for up to 12 images, but only 1 image is mandatory. Of course, you will want to make the most of the 12 available slots to show off aspects of your design to the jury.What are the dimensions allowed for each image?
All images must be JPEG/PNG format and prepared in RGB mode. The maximum image dimension is 3000 pixels tall or wide (whichever measurement is greater). The maximum individual file size is 15MB. No Zip, Stuffit or compressed files are acceptable.What is the maximum dimension allowed for the Supporting PDF?
The maximum file size for the PDF is 15MB.What about documentation? Our research project will need much more than 250 words.
Please include this information in the supporting PDF.
All Winners, Runners Up, and Notable award honorees will be notified by email.What do I get if I win?
The selected Professional and Student Winners will receive the Core77 Design Awards trophy.
All Honorees (Winners, Runner Up and Notables) will be published in the 2015 awards gallery and across the Core77 online. All Honorees will also receive a digital “ribbon” that they can add to their website, portfolio, etc. stating their honor and category.Can I enter a project that’s on Kickstarter?
In order for a Kickstarter project to be eligible, it needs to have been a campaign that was successful, completed, and the products were shipped. If you chose to fund the project yourself regardless of the campaign outcome, then the project must be finished, fully realized and available for public ordering / use. Campaigns that are still in process or campaigns with products that have not yet shipped are not eligible. Please submit them in a future program year.
This pricing ends on Tuesday, March 3, 2015 at 9PM Eastern Time.
This pricing ends on Tuesday, March 24, 2015 at 9PM Eastern Time.
The final date we will accept entries is Tuesday, March 31, 2015 at 9PM Eastern Time.
Yes. You can register as a Professional and enter work that you completed as a Student (say, if you have recently graduated but your submission was completed in school) in addition to work done as a Professional. You will pay according to the type of submission, not registration.What methods of payment are accepted?
This Awards program accepts Visa, MasterCard, American Express and Discover credit cards.
Program Launch: Monday, February 9, 2015
Early Bird Deadline: Tuesday, March 3, 2015 at 9PM Eastern Time
Regular Deadline: Tuesday, March 24, 2015 at 9PM Eastern Time
Deadline: Tuesday, March 31, 2015 at 9PM Eastern Time
Judging: April 2015
Announcements Released: May 2015Why should I submit my work early?
There is an Early Bird Discount of 20% if you submit your work by March 3, 2015. In general, it’s still best to submit your projects early to avoid the risk of encountering potential technical problems or delays in the deadline rush.When is the submission deadline?
The absolute final deadline is March 31, 2015. Any work submitted after March 24, 2015 will be subject to a late fee. We encourage you to enter as early as possible.When will the winners be announced?
The announcements will be available in May 2015.
Have a Twitter account? Include you and your teams @twittername on our entry form. You should also sign up for email updates, follow us on twitter @core77awards, and visit our facebook page to stay in the loop.
Still have questions? Send us an email.
The Core77 Design Awards offers individuals or teams the chance to win prizes by participating in a celebratory design program. A series of Honorees (“Winner,” “Runner Up” and “Notable”) will have their work selected from among all completed entries that are submitted. The Honorees are selected by a panel of judges called “Jury Teams” headed up by a “Jury Captain” and have been selected by the Core77 Design Awards. Prizes are administered by the Core77 Design Awards (“Administrator”) 561 Broadway, 6th Floor, New York, NY 10012.
The awards program is open to Professionals and Students from around the world. Almost all categories have Professional and Student entry fields. The exception is Design Education Initiatives. This is a Professional category only.
The 2015 program launches on February 9, 2015. All work submitted must have been released (on the market or published) between January 1, 2014 and December 31, 2014 11:59PM Eastern Time to be eligible for entry. If you are entering the Speculative category, or you are entering a Student project, then your work must have been completed and/or presented between January 1, 2014 and December 31, 2014 11:59PM Eastern Time.
You can only enter work that is original and that you have the right or authority to enter and publish. All Professional work must be real and not conceptual unless you are entering the Speculative category. All entries must be in English. Entries or files that do not meet the entry criteria may not be conveyed to the jury. Entrants retain ownership of all ideas and materials/images presented. Individuals can enter as many entries as they wish, provided they 1) Complete the entry form 2) Submit all required assets in the required formats, 3) Pay for each entry, and 4) Agree to the Official Rules.
You can only enter through this website. We will not accept any entries by mail. Late entries will not be accepted.
Participation in the program constitutes winner’s consent to administrator’s use of winner’s entry images, entry statements, name, likeness, voice, opinions, country, hometown, or state for promotional purposes in any media without further payment or consideration.
Entrants selected must comply with all terms and conditions of these Official Rules, and distribution of prizes is contingent upon fulfilling all requirements. All Winners, Runners Up, and Notable award honorees will be notified by email after the announcements have aired during May 2015. We will not notify Honorees before this time. If you do not receive an honor in the 2015 program, you will not be notified. Only Winners will receive the Core77 Design Awards Trophy. All Honorees will receive coverage across the Core77 Design Awards network and will be featured on the Core77 Design Awards website.
Administrator reserves the right, in their sole discretion, to cancel, modify or suspend the program should virus, bugs, unauthorized human intervention, technical failures or any other factor beyond or Administrator’s reasonable control corrupt the administration, security, fairness, integrity or proper operation of the Program. In such event, the Administrator reserves the right to select winners from among the eligible entries received up to the time of impairment. The Administrator reserves the right in its sole discretion to disqualify any individual it finds to be tampering with the entry process or the operation of the Program or to be acting in violation of these Official Rules or the Program in an unsportsmanlike or disruptive manner. Any attempt by any person to deliberately damage Administrator’s web site or undermine the legitimate operation of this Program may be a violation of criminal and civil laws, and, should such an attempt be made, the Administrator reserves the right to seek damages from any such person to the fullest extent permitted by law. Administrator’s failure to enforce any term of these Official Rules shall not constitute a waiver of that provision.
By accepting any of the prizes, the Honorees agree that the Administrator, their respective parents, subsidiaries and affiliated companies, and the agents, employees, directors and officers of these companies, are not liable whatsoever for any injuries, losses or damages of any kind resulting in whole or in part, directly or indirectly, from the acceptance, possession, use or misuse of all elements of the prizes or from winner’s participation in the Program.
Administrator is not responsible for: (1) incorrect or inaccurate transcription of entry information or late, lost, stolen, illegible, incomplete, misdirected entries or entries received through impermissible or illegitimate channels, all of which will be disqualified; (2) technical failures of any kind, including but not limited to the malfunctioning of any telephone, computer, network, hardware or software; (3) the unavailability or inaccessibility of any Web site or service; (4) unauthorized human intervention in any part of the Program; (5) electronic or human error which may occur in the administration of the Program; (6) any injury or damage to persons or property, including but not limited to entrant’s computer, which may be caused, directly or indirectly, in whole or in part, from entrant’s participation in the Program or from downloading any material from Administrator’s Web site(s), regardless of whether the material was prepared by the Administrator or a third party, and regardless of whether the material is connected to the Administrator’s Web site by a hypertext link.
Entrant agrees that: (1) any and all disputes, claims, and causes of action arising out of or connected with this Program, or any elements of the Prizes awarded, other than the administration of the Program or the determination of winners shall be resolved individually, without resort to any form of class action, and exclusively by the appropriate New York State Court located in New York County, New York, U.S.A.; (2) any and all claims, judgments and awards shall be limited to actual out-of-pocket costs incurred, but in no event attorneys’ fees; and (3) under no circumstances will entrant be permitted to obtain awards for, and entrant hereby waives all rights to claim, punitive, incidental and consequential damages and any other damages, other than for actual out-of-pocket expenses, and any and all rights to have damages multiplied or otherwise increased. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE MAY NOT APPLY TO YOU. All issues and questions concerning the construction, validity, interpretation and enforceability of these Official Rules, or the rights and obligations of entrant, Administrator in connection with the Program shall be governed by, and construed in accordance with, the laws of the State of New York, U.S.A., without giving effect to any choice of law or conflict of law rules or provisions (whether of the State of New York, U.S.A., or any other jurisdiction), which would cause the application of the laws of any jurisdiction other than the State of New York, U.S.A. All federal, state, provincial and local laws apply.
When you enter, you will check a box to verify that you have the right and authority to enter the work into the Core77 Design Awards, and that the submission is the original work of the parties listed on the Entry Form. You will also confirm that your entry is free of copyright, trademark and patent infringement, and that all appropriate permissions have been secured for their publication by Core77 and the Core77 Design Awards in print, online and digital venues, and in physical exhibitions or events associated with the Core77 Design Awards.
By entering, you agree that neither the Core77 Design Awards nor Core77 are liable for any copyright or other infringement on the part of the entrant or parties listed on the Entry Form, or on the part of any third party. You agree that neither Core77 Design Awards nor Core77 will have any liability or responsibility to you for any claim made by you against any third party, (or any claim made by another person or entity against you or your entry) in connection with these Awards, and it is your responsibility to make sure you have the required releases, licenses, and other necessary clearance to submit your entry.
Core77 reserves the right to remove any entry from the competition for any reason and without notice.
Learn about our optional Video Testimonial entry component and how it can make a difference. You’ll find Rules and Tips for making your video as well as examples that demonstrate a range of approaches and just how straightforward it can be.
It’s optional and encouraged. View this entry component as a rare opportunity to tell the jury about your design, and convey your belief in it, in a way that text and images can’t. You have a maximum of 2 minutes and 30 seconds to share what you set out to do, what’s notable about your design, and why it deserves an award.
Think of it as a "Show and Tell" – holding up your design, doing a demo if appropriate, pointing to distinguishing characteristics, etc. You may use any visuals you like, if you choose to. Since we intend for these to be easy to make, we encourage you to go low-tech and informal, even straight-to-webcam. It’s your testimonial, not the execution of your video, that counts.
Your video must be in mp4 format.
• Maintain anonymity as much as possible (no names, no company names, no credits, no logos, or identifying marks, no urls).
• Keep the length of your video a maximum of 2 minutes and 30 seconds. Longer videos will not make it to the jury.
• All videos must be in English.
• There is a limit of one video per entry.
Keep the setting as straightforward and informal as you want it to be.
Make it personal. This is your story told your way. It should have a healthy dose of Point of View and be compelling to watch.
Hit the following points:
• What you were trying to do when you were designing your project.
• What’s great about it, what separates it from what’s already out there and why it deserves the world’s attention.
Have fun while you’re doing it! This is supposed to be a delightful, informative, and personal addition to the required entry materials.
Get inspiration for your video testimonial from our sample video makers. Explore different approaches (and learn what to avoid). Use props, people, technology; whatever works and is at your disposal.Example #1: Wear It, Work It, Own It
Last year’s DIY Jury Captain, Becky Stern, does a great job with this example. The subject of her video is her TV-B-Gone project–a jacket with hidden powers–that she created while working atMake: Online and CRAFT. Her approach to the video testimonial? A combination of demoing the jacket (wearing it, showing how it works) and zeroing in on the details so we can see the components and how it was all put together. It’s a great example of a video that is part personal, part produced, and all narrative, with a continuous voiceover that stitches the parts together with a nice flow, keeping us, the audience, engaged.
Note: Becky’s video came in at 1-minute-30 seconds. You do not have to be quite as efficient so long as you don’t exceed the 2-minute-30-second limit.Example #2: Use Place or Props
Lavrans Løvlie, Director of Live/Work in Oslo, contextualizes his testimonial by filming across from the site of his office’s project. Employing a stack of blown-up text and images, he talks the viewer through the most notable points of the project: the service design for Oslo’s new Public Library. His video testimonial is direct and precise while providing a sense of place (bonus points for snow!).
Note: Lavrans introduces himself at the start of his video and the video concludes with Live/Work’s url. However, entrants must keep their video anonymous.Example #3: Tell It to Somebody Else
Recruit a friend/collaborator, as Craig Mod does. In his video, the writer/designer/developer introduces us to his Hitotoki project, a protocol that collects moments and maps them on the web, by way of an interview-style exchange with his friend and interaction design colleague Liz Danzico. Since Liz is thousands of miles away, they record their exchange over the Internet. Craig’s is a perfect example of how you can use your computer, the web and a willing interviewer to make a testimonial. Craig captures his using Quicktime’s screen record function which also allows him to demo the Hitotoki site. Easy.
Note: At over 3 minutes, Craig breaks our 2-and-a-half minute rule so, watch that clock!Example #4: Give the Tour
Let your cursor do the walking. Perhaps your project is best told with digital images or diagrams, or by clicking through a website. Or maybe you just prefer to be behind the camera. As Dror Benshetrit, of Studio Dror, shows in his video testimonial, a "screencast" will record a straightforward presentation of digital assets and a voiceover. Using Jing, the online screencasting software, and a bunch of files on his computer, Dror narrates a seamless journey through his QuaDror system, simply by clicking from one image to another and telling us what we’re seeing. Easy to set up, works with files you already have, and best of all, you needn’t leave your chair.
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