A/V & Photography Equipment

A consumer hardware or software product designed to enhance the experience or production of audio or video. Examples can include: speakers, cameras and camera accessories, headphones, synthesizers, studio recording equipment, editing software, musical instruments, etc., computer programs.

2024 A/V & Photography Equipment Jury

  • Jury Captain

    Qin Li

    Vice President of Design Fuseproject

    As the Vice President of Design at fuseproject, Qin Li leads the creative team, overseeing Industrial Design, Experience Design, Environments, Visual Design, and CMF. Harnessing her creativity and leadership, she takes a holistic and multidisciplinary approach to the team and design, and engaging all the disciplines within a fully informed, thorough, and integrated process.

    Qin's philosophy is rooted in a human-centered approach. She firmly believes that designers have the power to drive cultural change, enhance the quality of life, and address some of the world's most pressing issues. In her time at fuseproject, she has played a pivotal role in guiding designs to market for a diverse range of clients, spanning Fortune 500 companies, start-ups, non-profits, and entrepreneurs. These designs have encompassed various categories, including AI & robotics, health & wellness, wearable tech, consumer electronics, furniture, retail & exhibition, packaging & soft goods, among others.

    Qin’s work has been honored with global recognition and numerous awards, including Gold and a Special Award from IDEA for the Snoo bassinet and Ori Living, 100 Best Inventions of 2020 from TIME Magazine for a smart bot, Moxie, designed for Embodied, and 2023 Design Project of The Year Award from Dezeen for the Cionic Neural Sleeve. Qin is also the recipient of the 2020 Distinguished Alumni Award from the Academy of Art University.

  • Jury Member

    Dayn Wilberding

    Director of Design, Exploration Sonos

    Dual-decade champion of design innovation culture for multi-sensory scenery and visceral joy. Product leader from the explorer teams that built iconic physical product experiences like Jawbone hearables, Jawbone Jambox, Sonos Trueplay auto-tuning, Sonos Move, multimodal UI, ambient interaction, generative moodscapes, and over 50 patents for tomorrow's experiences.

  • Jury Member

    Roger Kellenberger

    Swiss Army Knife of Design

    I consider myself a versatile 'Swiss Army Knife' of design, focusing on connecting the dots between brand, product, and user by emphasizing human-centered design to maintain a value-oriented experience. Initially trained by fuseproject and Studio F.A. Porsche, I have spent the past fifteen years working for leading design studios in Europe, the USA, and Asia. During this time, I collaborated with startups and Fortune 500 companies across multiple industries, picking up a few design awards every now and then. Being naturally curious, I am fascinated by human-machine collaboration as part of the creative process and always wondering what’s next.

  • Jury Member

    Tingbin Tang

    CEO Jiusi Creativity

    Tingbin has been a designer, educator, and serial entrepreneur. As a designer, his works have won many design awards, were reported by Time magazine, ABC Good Morning America program, BBC news, etc. And was permanently collected by the Chicago Athenaeum Museum. He has been teaching and managing at three institutions in three different countries. He was the Dean of the School of Design of Pearl Academy in India; an Interaction Design professor at San Jose State University in California, USA; and he was the founder and director of the Transportation Design program at CAFA Central Academy of Fine Arts in China. He founded Gopackup, which connects travelers with locals; he cofounded Trisenx, which brought the third sense, smell into the internet; he founded Nearal, a location-based professional networking platform; and he also founded and worked on MeiCAD, an AI-powered CAD tool.

  • Jury Member

    Youjin Nam

    Designer & Thinker Reality Labs - Meta

    My professional experience is a melting pot across multiple continents, agency to in-house, vision to execution, and design to business.

    Always asking "why", I believe good designers strive to understand basic human needs. Like culture, I believe good design is basic fabric of human life.