Health & Wellness

Consumer products or services designed to aid users in matters of health or in achieving an enhanced sense of well-being.

2022 Health & Wellness Jury

  • Jury Captain

    Christina N. Harrington, Ph.D.

    Assistant Professor, HCI Institute, School of Computer Science, Carnegie Mellon University

    Christina Harrington (she/her) is a designer and qualitative researcher who works at the intersection of interaction design and health and racial equity. She combines her background in electrical engineering and industrial design to focus on inclusive approaches to support historically excluded groups such as Black communities, older adults, and individuals with differing abilities in areas of health, wellness, and community building. She looks to methods such as design justice and community collectivism to broaden and amplify participation in design as a universal language of communication and knowledge. Dr. Harrington is the Director of the Equity and Health Innovations Design Research Lab at Carnegie Mellon University.

  • Jury Member

    Boriana Viljoen

    Senior Interaction Designer, Fitbit

    Boriana Viljoen is a hybrid UX/service designer with extensive experience in the wellness and health tech industry. Boriana utilizes a human-centered design approach to create experiences that aim to improve people’s lives. Based in San Francisco, CA, Boriana has a passion for displaying complex information in easy to grasp ways, simplifying complicated user interactions, and making digital products intuitive and appealing.

  • Jury Member

    Nadia Beyzaei

    Sessional Faculty & Health Design Lab Staff

    Nadia Beyzaei (MRes, BSc) is a designer and researcher working in the spaces of health and community engagement. Nadia is the Coordinator of the Health Design Lab at Emily Carr University and an instructor in the Faculty of Design + Dynamic Media. Through her role at the Health Design Lab, Nadia has been a communication designer and design researcher on Indigenous health, aging, and complex care projects, while supporting the dissemination of research both locally and internationally.

    Nadia holds a Master of Research in Healthcare + Design degree from the Royal College of Art, with her thesis work focusing on how design can enhance engagement in evidence-based medicine.

    Through her 7 years at BC Children's Hospital Research Institute, Nadia has worked on a range of behavioural health research projects, including UX/UI projects which aim to improve access to care, and service design projects across clinics at BC Children's Hospital. Her practice focuses on making complex topics accessible and approachable through visual and strategic design.

  • Jury Member

    Rachael Dietkus

    Founder

    Rachael is the founder of Social Workers Who Design and speaks publicly about, educates on, and advocates for greater awareness to the value of social work in design, as well as responsible and respectful trauma responsive, healing focused, and care centered design practices and research. Her current work draws from north of 20 years of experience across serious and complex cause-driven social justice issues in health and human rights, student rights advocacy, housing and homelessness services, and teaching and program management at the intersection of social work, social impact, and design in higher education.

  • Jury Member

    Raja Schaar

    Program Director and Associate Professor of Product Design, Drexel University

    Raja Schaar, IDSA (she/her) is Director and Associate Professor of the Product Design Program at Drexel University Westphal Collage of Media Arts and Design. She co-chairs IDSA’s Diversity, Equity, and Inclusion Council is the past Education Director for the organization. Raja studies the ethical implications of design and technology through the lenses of speculative design and climate change. Her current projects address biases maternal health through wearable technology and participatory design; community-based co-design for engaging black girls and underrepresented minorities in STEM/STEAM; and generating frameworks and tools to embed Afrofuturism, biomimicry, sustainability, and climate justice into Design praxis.

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