Spatial design as it relates to physical interiors, exhibitions or installations, either permanent or temporary, for private, public, commercial or industrial purposes. Examples include: public installations, restaurant/hospitality interiors, office or medical interiors, set designs, retail displays, exhibition booths, etc. *Previously Interiors & Exhibitions*
Operational equipment and systems designed for public, commercial, industrial, medical and scientific use. Examples include: machinery, medical instruments and devices, construction tools, transaction kiosks, weather instruments, etc.
A consumer software or hardware product for the home or personal use that is screen-based, tech-enabled, or Internet-connected.
A product or service that successfully reached its funding goal between January 1st and December 31st of 2018, using a crowdfunding platform. Submissions are judged by the utility of the project, the execution of the campaign, and effectiveness of storytelling.
Projects that utilize the ideals of design thinking in the course of developing an educational initiative. Programs can be part of a formal educational institution, or come from corporate, non-profit or other stand alone organizations. Examples include, but are not limited to, workshops, class projects, institutional programs, print and/or digital campaigns, education-driven exhibitions, online learning initiatives, toolkits, strategy documents, etc. Please note that this is a Professional category only.
Projects specifically designed to directly benefit social, humanitarian, community or environmental causes. Examples include: community or environmental impact initiatives, products for underrepresented communities, distribution systems, disaster relief, etc.
Furniture and lighting products or systems for private, public, commercial or industrial use. Examples include: home or public seating, office systems, lighting, workstations, etc.
Consumer products or services designed to aid users in matters of health or in achieving an enhanced sense of well-being.
Consumer products or services designed for personal use in a domestic setting. Examples include appliances, electronics, home product / security systems, home accessories, domestic consumer tech products, etc.
Interactive content and user interface design for websites, mobile devices and experiential installations. Examples include: software, mobile apps, interactive projections, products with embedded user interface, animations, simulations, robotics, etc.
All graphic design, branding and structural designs related to the packaging of products. Examples include: primary or secondary packaging for Fast Moving Consumer Goods or premium brands, promotional packaging and gifting programs, limited editions, etc.
Consumer products intended for personal use in daily life. Examples include luggage, jewelry, handbags, apparel, water bottles, etc.
All projects entailing the organization of communication, transactions, end-users, infrastructure, institutions and organizational systems for greater efficiency and ease of use. Examples include: distribution or delivery systems, ways of connecting people or enabling transactions, funding platforms, web-based communities, etc.
Projects, whether physically or digitally produced, designed for the purpose of cultural commentary, intervention, or exploration, or created as speculative design for a client or educational institution. Examples include: future scenarios, social critique
Consumer products or services created to encourage play, movement, or learning. Examples include toys, games, athletic equipment, athletic wear and accessories, outdoor gear and equipment, etc.
Projects or products that predominantly utilize design research and strategy. Examples include: brand strategies, product and project strategies, research methodologies such as surveys, interviews, studies, observations, varied research throughout projects, etc.
Consumer products or services designed for individual use with the intention of improving productivity.
Vehicles, systems or modes of transportation used to get people or objects from one place to another, for private, public, commercial or industrial purposes. Examples include: planes, trains, automobiles, buses, bikes, boats, mass transit systems, transportation infrastructure, etc.
All visual and graphic design, branding and identity projects for print, digital or physical environments. Examples include: logos and identity systems, environmental graphics, signage, typefaces, infographics, motion graphics, print design, advertising, etc.
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