Wentworth Institute of Technology
Retail: Retell. Recycle. Rethink.
Design Museum Boston
Retail: Retell. Recycle. Rethink.
Retail: Retell. Recycle. Rethink.
Retail: Retell. Recycle. Rethink. is a student fueled exhibit in collaboration with Design Museum Boston. The exhibit was designed, built, and funded in three months by twelve students at Wentworth Institute of Technology. The exhibition highlights life-cycles of consumer goods across four categories; sneakers, cell phones, water bottles, and cleaning products. Retail leaves consumers understanding that they’re buying more than just the product, they’re buying the process behind these products and accepting their responsibility within the product life-cycle. Retail was exhibited for two weeks at Boston’s Prudential Center in August 2011 and will be moving to a new location soon.
2. The Brief: Summarize the problem you set out to solve. What was the context for the project, and what was the challenge posed to you?Design Museum Boston challenged us with designing a pop-up exhibition for the general public. The goal was to educate the public about the design process and how it impacts their lives. We were tasked with not only developing the topic for the exhibition, but designing, funding, fabricating, and installation as well.
3. The Intent: What point of view did you bring to the project, and were there additional criteria that you added to the brief?As socially conscious industrial design students we saw the exhibit as an opportunity to educate the public and use design as a tool to transform how consumers think in a retail environment. Many consumers are faced with the choice of buying sustainable or buying affordable — we set out to show that these two concepts are not mutually exclusive. Our intent was to create a new understanding of products and provide a skill set for consumers to make educated decisions on future purchases.
4. The Process: Describe the rigor that informed your project. (Research, ethnography, subject matter experts, materials exploration, technology, iteration, testing, etc., as applicable.) What stakeholder interests did you consider? (Audience, business, organization, labor, manufacturing, distribution, etc., as applicable)After focusing on educating the consumer about a shift to conscious design, we split the class up into a series of task-driven teams: research, fundraising, content development, branding, site scouting, graphic design, and fabrication. With Kickstarter as our main fundraising platform, we were able to secure enough capital to launch Retail in Boston’s Prudential Center for two weeks. Upon finalizing the location we defined the design opportunities within the space and gained a better understanding of our audience’s needs through site visits. Once our content was developed for the featured products, we divided up the exhibit space into three distinct areas, each catering to a different type of consumer. Large images, statistics, dissected models, and prototypes were clearly on display for shoppers who were just passing through, while consumers who were interested in the content of the exhibit were able to dive deeper and learn about design and manufacturing processes, supply chains, and alternative methods of disposal.
5. The Value: How does your project earn its keep in the world? What is its value? What is its impact? (Social, educational, economic, paradigm-shifting, sustainable, environmental, cultural, gladdening, etc.)With over 420,000 visitors per week, Retail has educated a wide audience about the shift to sustainable design and will continue to as the exhibit pops up in future locations. After experiencing the exhibit, many of the spectators have invested in sustainable alternatives and have adapted their role to be better stewards in the product’s lifecycle. They continue to share how Retail has influenced them, spreading the message to their friends and family. In addition to the value to consumers, designing and executing Retail was truly an unparalleled experience in hands-on learning for the class.
Retail has a strong educational branch, it presents a study in continuous progress about the use and the life cycle of materials, proposing questions and answers on the destination of everyday products in an interactive manner. Retail promotes its objective in a clear and efficient way. We were not so interested on the proposed exhibition system, since the project leaves in reality a large margin on how and in which way to expose the research and results. The most valuable thing in this project is the way in which it was transmitted through the material received by our team and the impact of the images and its communication, that transits throughout all of its necessary stages which a project of this character should accomplish in order to be effective.