This is a documentary video program from the future depicting the history and lifestyle of Japanese people around 2050. In a society with zero marginal costs and the richness of material goods, people start creating values and cultures rather than products and profits.
We conducted this project in Kyoto, a historical city in Japan, and projected Kyoto's 1000-years history into the future. Using theories of Transition Design, we reached a hypothetical and humane vision that "the life of the nobility in the Heian era (A.D. 794–1185)" will be again the future utopian lifestyle. One thousand years ago in Kyoto, the Heian nobilities were not worried about money, lived in a big house, and were satisfied with the richness of goods. Like us today, they already had sophisticated desires such as desires for approval, self-fulfillment, and mental gratification in Maslow's desire model. In front of beautiful scenery, Heian nobilities expressed their feelings using poems called Waka to receive social credibility. There is an intriguing synchronization with current people's behavior to post beautiful images to collect "Likes" on social media. In this way, we speculated the place-based and decentralized future visions and proposed a pluriverse from a country other than Europe and the United States. We argue the possibility of generating visions and solutions rooted in local culture, tradition, and history rather than science and technology.
In terms of background, adolescents' depression is one of the Wicked Problems unique to Japan. In the Cabinet Office's White Paper on Children and Young People 2019, there are statistics that self-confidence of Japanese youths and their hope for the future are significantly lower than those of overseas countries, and their willingness to contribute to changing the nation is also little. Japanese life and career situations have become more opaque due to the collapse of lifetime employment, the aging society with declining birth rate, and the dropdown in GDP as well as international competitiveness.
Under the circumstances, we aimed to speculate a humane vision where everyone can live with a purpose (*ikigai*) from the historical city of Kyoto, Japan. Using the theories underpinning Transition Design, we conducted the core four processes of Transition Design and materialized future scenarios, which are place-based and decentralized future visions inspired by Japanese traditional Arts.
In addition to the final deliverables, we believe that the design research process is also essential to design subsequent projects theoretically. Therefore, in the final phase of the project, we also held an academic symposium to discuss the applicabilities of Transition Design in Japan, attended by approximately 20 general participants of different genders, ages, and occupations. We openly shared our process, concept, deliverables, and also conducted a participatory workshop to try out steps of our speculation process. Here, we introduce our method, prototypes, insights, and reflections on the Transition Design project undertaken in Japan.
The fact that young people have no hope for the future is one of the Wicked Problems unique to Japan. In the Cabinet Office's White Paper on Children and Young People 2019, there are statistics that self-confidence of Japanese youths and their hope for the future are significantly lower than those of overseas countries, and their willingness to contribute to changing the nation is also little.
Under the circumstances, we aimed to speculate a humane vision where everyone can live with a purpose (*ikigai*) through the theory of Transition Design. We conducted the core four processes of Transition Design as a self-initiated research project in Kyoto, Japan. Subsequently, we proposed place-based and decentralized future visions through Japanese traditional performance and products.
The word "design" is currently used beyond its traditional definition and expanding into a more socio-technical context, such as experiences, services, social and environmental innovations. Furthermore, it can be extended to system-level and pluriversal worldviews, such as culture, policy, and society. To design such a large-scale change, the Department of Design at Carnegie Mellon University proposed Transition Design in 2015. However, there are virtually no practical case studies outside of Europe and the United States. Therefore, we applied Transition Design to Wicked Problems unique to Japan and introduced here as the emerging design research practice.
We divided the core process of Transition Design into four steps. First, it tackles Wicked Problems and maps interdependent issues and causes. It enables us to distinguish how people's values and lifestyles are ramified and interrelated in response to societal issues that cannot be entirely solved with a single solution.
The second step is to map Multi-Level Perspectives (MLP). We investigate the root cause of problems and correlations in multiple perspectives based on the Holarchy model that all entities have one-for-all and all-for-one wholeness.
The third step is to envision future lifestyles. Once the socio-technical system and the values of people behind it are clarified from the MLP, we envision ideal lifestyles in 2050 when wicked problems no longer exist.
Finally, Transition Design does not end with envisioning an ideal future but conducts backcasting to think about what to do now and make an action plan. The theory explains the significance of the continuous cycle of executing the projects from the perspective of the future, monitoring the results, and correcting the vision.
According to these four processes above, we conducted the Transition Design project in Kyoto.
As the first preliminary research, we interviewed five Japanese young people to conduct secondary research; breaking down the wicked problem of adolescent depression in Japan on the axis of STEEP (Society / Technology / Economy / Environment / Policy). Finally, we understood that negative causal loops are flowing through multiple levels, such as individuals, cities, and society in Japan: 1. Households have a low financial capacity. 2. Citizens have no hope for the government to change the situation. 3. However, they become conservative and seek satisfaction within the current situation. 4. Economic growth stops and the collapse of the existing system worsens.
In the next step, we mapped the MLP by setting the timeline as the horizontal axis and the societal layers (individual/city/society) as the vertical axis to identify "leverage points" that changed the whole system. During the work, the numerous kinds and layers of information made it no longer possible to visualize on 2D paper. Accordingly we visualized the complex problem space in a 3D model: Time(x)/Mental model(y)/Social layers(z). With the mindset of Design through Research, we generated a three-dimensional physical frame to map individual elements (sticky notes) and their relationships and dependencies (crocodile clips).
We identified that many factors of adolescent depression in Japan came from economic reasons, and witnessed how modern society is dominated by money. Based on this insight, we started to create a vision of an ideal society where capitalism was over, and money was no longer needed. We generated several ideas, however, they were similar to the existing worldviews of post-capitalism indicated by many economists. In order to approach from a different aspect, we contextualized insights from the past, which is also a significant mindset in Transition Design. It cherishes the idea of Slow Knowledge that has accumulated over hundreds of years in human beings and also envisions the place-based way of life for the future.
Inspired by this concept, we reached a hypothetical vision that "the life of the nobility in the Heian era (A.D. 794–1185)" will be again the future utopian lifestyle. One thousand years ago in Kyoto, the Heian nobilities were not worried about money, lived in a big house, and were satisfied with the richness of goods. Like us today, they had sophisticated desires such as desires for approval, self-fulfillment, and mental gratification in Maslow's desire model. In front of beautiful scenery, Heian nobilities expressed their feelings using poems called Waka to receive social credibility. There is an intriguing synchronization with current people's behavior to post beautiful pictures to collect "Likes" on social media. In this way, we projected Kyoto's 1000-years history to the future.
Finally, using the idea of Speculative Design, we materialized the following three future lifestyles and created a speculative history program in 2050 that could be broadcasted in Japan. First, in 2050, people who were deprived of work by AI and machines started to preserve the history of human labor in the form of traditional Japanese dances such as Noh and created a new value called Labor Dance. Second, XR and 3D printing technology enabled traditional artisans to inherit their skills to remote locations, and skillful decentralized experts overseas attained Japanese traditional craft techniques to reverse import to the Japanese people. Third, in 2050, when a value is measured by social contribution, it is required to train not only the creators but also the recipients of culture and aesthetics. The theory of Design-Driven Innovation was incorporated into education, and school-age children were taught critical thinking at school.
The above three scenarios, "Labor Dance," "Kiyomizu Ware Kit," and "Critical Drill" depict new decentralized value systems in a world where social trust is more important than money. Finally, we reassembled the elements of this vision and clarified the immediate actions and attitudes we need now. It is the activity of backcasting to reality from the vision.
In the final phase of the project, we held a three-hour academic symposium on August 8, 2019, to discuss the applicabilities of Transition Design in Japan, attended by approximately 20 general participants of different genders, ages, and occupations. We openly shared our process, concept, deliverables, and also conducted a participatory workshop to try out steps of Transition Design and tools that we generated, such as MLP and the 3D model.
In this project, it was difficult to map complex problems on a paper, so we developed the 3D model to visualize problems, share ideas on the table, and find solutions through co-creation. In the workshop, participants with different backgrounds and skills can easily map and associate abstract problems with each other in a three-dimensional model, making it easy to discuss with complex systems in mind.
From the perspective of Pluriversal Design, which challenges One-World World, we discussed the value of implementing transition design in Japan, a country other than Europe and the United States. In particular, we discussed with the participants the idea of projecting the indigenous culture into the future. We created this idea by researching the unique local culture of Kyoto with over 1000-years of history as the ancient capital of Japan. We argue that the word "indigenous culture" refers not only to the knowledge of the original inhabitants but also to the wisdom of all "predecessors." We believe in the possibility of generating ideas and solutions rooted in local culture, tradition, and history rather than science and technology.
We also reflected on the capabilities of transition designers after the first practice in Japan. Transition Design is a super-comprehensive design that believes in human dreams and the future. It requires the understanding of various academic disciplines in addition to logical decision making, a passionate will, and leadership. However, the ability to envision and materialize people-centered scenarios is a universal skill for a designer, regardless of what we design. Designers are always required to contextualize and convey lively scenarios of how people's experiences and values can change even when the definition of the design expands.
Future work will develop a scheme that can involve more stakeholders such as citizens, municipalities, and governments and co-speculate a vision based on our experience of this time. Furthermore, as the definition of design extends to these socio-technical and trans-disciplinary realms, we need to develop a cross-domain design education to foster transition designers who address wicked issues of the 21st century.