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Student Notable

Consumer Technology Award

Core77 Design Awards 2022

Results Announced for Community Choice Prize See All Winners

Gorby

Gorby is an app designed to facilitate smoking cessation through the use of the Gorb-E wearable. With it's personalized design and ability to connect users throughout their individual journeys users will feel more in control of their decision to quit. With the sudden resurgence of smoking rates in younger generations, we decided to create a product based solution to combat this influx of addiction. The biggest hindrance for quitting, which we directly wanted to address, were triggers that caused potential for relapse. These triggers, patterns, emotional, environmental, and withdrawal all compounded to become a user's greatest nightmare, as they served as persistent reminders for the thing they craved most: nicotine.


Our product is a wearable device that works in tandem with our application to implement a system of empathic support and accountability. Our device would be gathering insights on our user's physiological states to better help them understand their unique triggers In their day to day life. It also allows users to manually push a button on the device, which is then documented in-app, to make note of any triggers they specifically want the app to identify. In the app they can look over their insight log and log any new triggers that were detected by the device, through their change in heart beat or skin conductance.

With Gorby, users would no longer have to wonder whether they would be successful in their decision to quit smoking. Every aspect of the Gorby app was designed with the user in mind, while focusing on the most vital facet of recovery: empathy. Our research found that the most effective methods of sobriety relied on the users being allowed to empathize with other users or peers who held them accountable. So, join now and Curb your cravings with Gorby! The wearable is used in three primary scenarios, a heightened emotional state, the smoke sensor being triggered, and if the user manually presses the trigger button. If the wearable detects a heightened emotion through the GSR component and the heart rate sensor you will receive a pin notification to open your app and update the application (mood). This is where you will be told that you are experiencing a heightened emotion and the user will be asked to pick which heightened emotion they are experience.

After they pick which emotion they are experiencing, Gorby will reflect this current feeling. You will also be promoted to connect with your network if the user would choose to do so. If the wearable detects smoke through the smoke sensor component you will receive a pin notification to open your app and review it it was you smoking or someone in your surroundings. If you state that you are the one smoking then you will be asked if it is due to facing a trigger. If yes, the app will prompt you to define which trigger you were faced with. The app will then give you a suggested tools that the user can use in order to help with removing themselves from the situation they are currently facing.

They can also simply connect to their network if needed. If the trigger button is pressed on the wearable it will prompt you to answer which specific trigger you being faced with. These can be social situations, stress, emotional state, or other if the trigger is not listed. If it is an inconvenient time to log a trigger the user can log it later where the next time you open the application it will remind you to log it. Similar to the other scenarios the user will be asked if they want to connect to their network. Through the app, we will allow users to connect with their friends, family, or even strangers to help them through the process. This is where empathy plays the biggest role. From our research, we found that many of our users would actually prefer connecting with strangers. They feel that they can be just as empathic at their peers family and friends all while not making things more complicated in their personal life.

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Results Announced for Community Choice Prize See All Winners
  • Honoree

    Sara Williams

  • School

    Savannah College of Art and Design

  • Project Team

    Sara Williams (Project Lead)

    Taylor Rosenfeld (Research Lead)

    Anh Tran (Team Manager)

    Sullivan Wilcox (Visual Lead)

    Colin Cheng (Branding Lead)

    Jungmin Ahn (Interactive Lead)

    Satchel Hallmark (Product Lead)

    Isabella Gonzalez (Graphics Lead)

  • Category

    Consumer Technology

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