It is with much gratitude and admiration that we celebrate the jury alumni members of the Core77 Design Awards.
Bastian is an internationally experienced Industrial Designer and Innovation Strategist leading design development across Europe, Asia, and the United States.
With experience working in Fortune 500, start=up, and international agency environments he has developed a wide variety of award winning Consumer electronics, Home Appliances, and Tech Products. His work sits at the intersection of human-centered design, advanced product engineering, and brand-defining aesthetics, with a consistent focus on translating strategy into tangible experiences and meaningful products.
Starting out with an education in Graphic Design and later expanding into a degree in Industrial Design at the University of Wuppertal in Germany, he is driven by a belief that design is the intersection of emotion and function.
Designing experiences is the chance to shape behavior, culture, and our every day lives - and that lasting design value emerges when craft, technology, and human insight align.
Pablo Andrés Pedrosa is a Play Designer at Rosan Bosch Studio, recognized for his expertise in industrial and product design, with a specialized focus on designing for play. He holds a Master’s degree in Design for Play and brings an innovative approach to creating learning environments that prioritize social, sustainable, and conceptual design principles. At Rosan Bosch Studio, Pablo has contributed to a range of international projects, developing holistic learning landscapes that integrate play as a core element of educational transformation.
In his professional journey, Pablo has combined his background in product and graphic design with hands-on experience in projects that activate curiosity and movement.
Prior to joining Rosan Bosch Studio, he held the position of Senior Product Designer at Blash Design and has contributed to creative endeavors in both educational and play-centric organizations, including collaborations with The LEGO Group.
His multidisciplinary approach supports the studio’s mission to create adaptive spaces that foster engagement, well-being, and discovery for learners of all ages.
Pablo’s design philosophy centers on the belief that play and creativity are fundamental to meaningful experiences and growth. As a result, he is deeply involved in developing spaces and tools that not only facilitate learning but also inspire agency and joy in users.
A humanist designer with a 360º approach to problem solving. Ines uses design as a shifter of society, through visual identity, concept and community. Recognized by Forbes for the list of 30under30. Born in Sao Miguel Island in the Atlantic Ocean between Europe and America, she graduated in 2016 from the Faculty of Fine Arts of the University of Lisbon in the Communication Design course, where in the final year she was part of the development team of the finalist exhibition and collaborated with the atelier TVM designers. In 2017 she left for Berlin to do an internship at Superunion.
Currently she is based in New York working as a Creative Manager at Google Deepmind, having worked previously at AKQA, Instrument for Google projects and at Pentagram. She is also developing project Aliquoti, focused on reducing neonatal mortality for BIPOC women in the U.S. She keeps her scope of interests broad with a keen interest in culture and engineering biotech. Advocating to generate discussions about democracy, climate change and social equity. Inês is also a member of Global Shapers Lisbon, an initiative of the World Economic Forum.
Geoff is a creative leader who designs objects, interfaces, spaces, and experiences. He is the founder of WIN WIN Athletics, a new kind of sports company focused on solving everyday sports challenges for everyday athletes. WIN WIN’s innovative flag football equipment—recognized as among the most inclusive in the world—makes it easier for anyone, anywhere, to play.
Through his design practice, People, Places & Things, Geoff continues to collaborate with corporate teams and startups, helping make strategic ideas more tangible and executional details more thoughtful.
Prior to founding WIN WIN Athletics and PPT, Geoff was a Design Director at IDEO.org, where he partnered with foundations, NGOs, and non-profits to address complex challenges in underserved and vulnerable communities around the world. At the digital agency Code & Theory, Geoff founded an industrial design practice bridging physical and digital interaction design, contributing to the agency being named one of Fast Company’s Top 10 Design Companies in 2015. An industrial designer by training, he honed his craft and multidisciplinary approach at IDEO and LUNAR.
Appointed Director of the Munich Studio in April 2024, Annette Baumeister brings deep cross-disciplinary mobility expertise shaped by leadership roles across the BMW Group and Designworks. She previously led the Designworks Shanghai Studio (2016–2019) and spent four years as Head of Material and Color Design at BMW, where she shaped CMF strategies at scale.
Now back at Designworks, Annette oversees projects spanning automotive, aviation, rail, construction equipment, furniture, and experiential environments. Known for her empathic leadership and sensitivity to design nuance, she brings a holistic, material-driven perspective to evaluating mobility and transportation innovation.
Lukas Bentel (b. 1992) is an artist and designer based in New York. He is a founding member and Chief Creative Officer of MSCHF, a conceptual art collective that uses mass culture, corporate systems, and consumer products as tools for critique.
At MSCHF, Bentel has shaped the group’s artistic and conceptual direction, as well as its distinctive sense of humor. His work spans digitally native artworks, system-based interventions, and product releases that operate simultaneously as sculpture, media, and critique. Notable projects include Satan Shoes, a sneaker released in collaboration with Lil Nas X; Severed Spots, which dismantled and redistributed a work by Damien Hirst; Key For All, a participatory project in which 5,000 keys granted shared access to a single PT Cruiser that traveled coast to coast across the United States; and ATM Leaderboard, a public ranking system that transformed cash withdrawal into competitive spectacle.
Bentel has also led a sustained footwear practice at MSCHF, including the Big Red Boot, Wavy Baby, and collaborations with Reebok and Crocs, treating shoes as both functional objects and cultural products. These works sit at the intersection of fashion, distribution, and virality, using scale and commerce as artistic material.
MSCHF’s work has been exhibited internationally, including at The Getty and in a solo retrospective at the Daelim Museum. The collective is currently represented by Perrotin and has held two solo exhibitions with the gallery.
Prior to MSCHF, Bentel founded Hello Velocity, an artist group and design studio that was part of NEW INC, the art and technology incubator founded by the New Museum. His work has been covered by The New York Times, The Wall Street Journal, TIME, CNN, The Washington Post, Vanity Fair, The Guardian, ArtNet, the BBC, and other international publications.
Christian Bird is a creative director with nearly two decades of experience building distinctive brands for both challengers and icons. He leads Bird&Co, an independent design studio based in New York, specializing in creative strategy, visual identity, packaging, and brand worlds for craft food and premium beverage brands.
Over the past 9 years, I've been leading design teams at Google across Shopping, Image Search and Google Home. As a UX Manager, my focus is to develop the careers of my team and champion the discipline of design within product experiences and across the company. I strive to up-level creative expression and craft, work collaboratively to establish valuation for design among stakeholders and build teams to deliver world class design at scale.
Just before Google, I worked at OpenTable, helping create a more emotional brand that connects diners and chefs. At Airbnb, I led a team of visual designers and storytellers from the launch of the Airbnb rebrand to the signature issue of Pineapple Magazine. Earlier in my career I was Design Manager for Inkling, developing responsive, interactive and scalable design for consumer and enterprise education content. Prior to Inkling, I was Art Director for Dwell Magazine and worked freelance at IDEO, Frog, Landor and Punchcut. In 2004, I co-founded a furniture design and homegoods company called Semigood Design which still runs today. For four years I taught Graphic Design and Grid Systems at the Academy of Art Graduate program… and would love to return to teaching some day soon.
When not working, I'm on the slopes, trails, or ice hockey rink.
Shane is a Sr. Industrial Designer at Ensera Design. He focuses on making products easy to use and pleasing to the eye. Believing that good medical design should benefit both the care provider and the patient, Shane likes to approach each project by learning the user’s needs with empathy, followed by wide exploration of concepts and physical prototyping. Prior to entering the medical design field, Shane worked at a Taiwanese company focused on consumer electronics design. He graduated from Pratt Institute with a Master’s degree in Industrial Design. His work has been featured in magazines such as Robb Report, Architizer Journal, and Yanko Design.
Montana is a creative strategist and design leader with a track record of advancing innovation in education, healthcare, financial services, government, and public and social services. She has worked across four continents—partnering with communities, system stakeholders, innovators, governments, and policymakers—to create inclusive, community-led solutions ranging from digitally-enabled financial savings products for smallholder farmers to brand and service delivery strategies for HIV prevention, co-designed with girls and women in Sub-Saharan Africa.
Marcelo Coelho is Director of the MIT Design Intelligence Lab and Associate Professor of the Practice at the MIT Department of Architecture. Spanning a wide range of media, processes, and scales, his work explores how we embody and physically interact with computation, creating new forms of expression and collaboration between human and machine intelligence.
Marcelo’s work has been exhibited internationally, including places such as the Venice Biennale, Gwangju Biennale, Rio 2016 Paralympic Ceremonies, Times Square, The Corcoran Gallery of Art, Tel Aviv Museum of Art, and Ars Electronica, and can be found in museums, private collections, and billions of products sold all over the world. Recognition for this work includes two Prix Ars Electronica awards, Design Miami/ Designer of the Future Award, Red Dot Design Award, and Fast Company’s Innovation by Design Award.
Marcelo holds a doctorate degree from the MIT Media Lab and is also a co-founder of Geni Computers, a startup creating new forms of audio-based storytelling using generative AI.
Over the last decade, Jesse Coffino has worked closely with Anji Play founder Ms. Cheng Xueqin and the educators of Anji County, China to translate the transformative practices of Anji Play for global practitioners. Jesse has supported the learning and growth of educators in America, South America, Africa, Asia, Australia, and Europe through the design and delivery of in-person and virtual professional development, public speaking, consulting, and writing. Jesse is deeply committed to creating safe spaces for reflection and discovery that meet each learner where they are. According to Jesse, “Creating safety to take risks and experience joy, to become deeply engaged, and to reflect freely and openly in your own voice guides every aspect of our work and is the foundation of deep, meaningful, and lasting learning and growth.” Jesse has lectured at institutions including Harvard, MIT, BRAC, Google, and Lawrence Livermore National Laboratory.
Jessica Covi is an Austrian-born industrial designer who specializes in experiential and holistic product design. After her master's studies at the University of Applied Arts, Vienna, and working in Zurich, Switzerland, Jess moved to New York City to work as an industrial designer at the design firm, frog design. Before joining BMW Group she worked as a design consultant and creative director, with clients such as Google, Hyundai, Unilever, and Anheuser Bush inBev across industries including hospitality, architecture, consumer goods and retail.
Before joining BMW Group she worked as a design consultant and creative director, with clients such as Google, Hyundai, Unilever and Anheuser Bush inBev across industries including hospitality, architecture, consumer goods and retail. She provides creative vision and leadership for multidisciplinary teams creating innovative products and experiences at the junction of design, culture, and product realization.