It is with much gratitude and admiration that we celebrate the jury alumni members of the Core77 Design Awards.
Sarah is a leading expert in emerging issues and trends in privacy, security and technology. She has a growing, well founded reputation for her honest commitment to changing the way personal data is managed. Sarah recently spoke to a Parliamentary Select Committee, challenging ideas about data sharing and accountability within machine learning.
Doc Martens is a designer, creative technologist, maker, teacher, lifelong student, and geek working to help people embrace the potential of speculative practice for building futures-agency, the ability to act upon our preferred futures in a complex world.
They are a UX Designer at Teach For America by day and serve on the Design Futures Initiative Board by night. They also organize the Speculative Futures NYC meetup and publish SciFly, a newsletter connecting people to global events & resources related to speculative design, art, and technology. Most recently, they helped develop and teach a new speculative futures framework, Futures x Design.
My practice is multi-disciplinary.
Using my background as an artist and development practitioner by training, I design experiences, products and futures that center often overlooked narratives.
I am a director and partner at by lue. and MM+co, two visionary African woman founded design agencies that use art and design as tools to elevate experience building in the Global South.
At by lue. we use our creative approach to advance arts and culture with a focus on honouring heritage; and at MM+co we are leaders in African Life Centered Design and infuse our principles of indigenous knowledge into the design process.
Through my work as a creator, speaker and advisor; I have partnered with African Union, Soho House, MTN, the Clinton Foundation, Roddenberry Foundation, and Roche to name a few.
Overall, my TL;DR is that I am driven to ensure that the aesthetic realm is recognised for its importance in shaping socio-economic outcomes in a tangible way.
Over the past 12-years, Georgina has worked on an eclectic mix of projects from exhibition design, research reports, digital and print collateral, graphic identities, and book design. Since June 2018, Georgina was the Lead Design Producer at SPACE10, a non-profit research and design lab fully-funded and dedicated to IKEA. For the past three years Georgina was leading Everyday Experiments; a series of digital experiments exploring how advanced technologies can better our everyday lives at home. Georgina is currently working with Creative & Partnerships on the Playful Research team at SPACE10 investigating the potential opportunities that lay between generative AI and design and architecture. Before moving to Denmark, Georgina worked with Natasha Jen at Pentagram Design. She has called Copenhagen home for nearly five years. She is originally from Australia.
Experienced innovation leader with a passion for fostering creativity, building strong team cultures, and leveraging technology for good. As Global Director of Technology Innovation at Nike, Délia brings digital and physical innovation concepts to life by building high-performing teams, shaping digital strategy, and developing streamlined innovation processes. Her 15+ years of experience include time at Netflix, DentsuACHTUNG!, PVH, and Google.
Radha Mistry has a background in architecture, narrative environments, and strategic foresight. As the Practice Leader for Foresight at Autodesk, Radha explores the impact of emerging technologies and how it will change the way we design and make things in the future. Prior to Autodesk, Radha focused on the Future of Work with the Steelcase Applied Research group. Her work sought out ways organizations could drive Innovation through design. Previous to Steelcase, Radha was part of the Arup Foresight + Innovation team in London and San Francisco, crafting speculative futures for global clients; and was one of the original co-founders of GOATstudio in New Orleans — bringing some “swagger” and better opportunities for young architects. Radha has also exhibited during the Lisbon Architecture Triennale and worked on design-led community engagement initiatives in cities across Europe.
Visionary designer adept at bridging ancestral wisdom with cutting-edge innovation. Expertise in graphic and experience design, specializing in colorimetric research, exhibition curation, and speculative design for post-planetary futures. Proven track record of success in luxury brands, architectural studios, and art institutions. Passionate about sustainability, minimalism, and community-driven design
Dr. Pierce Otlhogile-Gordon is an innovation catalyst, researcher, facilitator, and evaluator, impassioned by the space between transformation and liberation.
As the Director of the Equity Innovation studio at Think Rubix, a Black-led social innovation consultancy. Dr. Gordon serves as a shepherd for Equity Innovation to shape our collective future.
He’s taught courses in design, evaluation, international development, and equity across four continents, co-designed partnerships, products, and services with local and international changemakers to support social change, and researched the complexity, evaluation, and emergence of design and innovation across the world.
What can we build together?
Timi Oyedeji is a Interaction Designer & Prototyper working in a unique space where emerging technology meets design interaction.
Passionately Curious, a Reverse Superhero (in defiance of the superhero norm, she attempts her world building & saving by day), Mansi is the Founder of Future Tense Inc., an award-winning futurist and NGFP Fellow. A consummate generalist she experiments in the liminal spaces between the past, present & futures, real and imagined with projects like Variations on Tomorrow and collectives like the Diaspora Futures Collective. A full-stack strategist she researches culture, designs innovative business models, and does scenario planning for brands like Playboy, Bacardi, The Scotch Malt Whisky Society, UK’s largest warranties provider, etc. and social impact orgs like Balipara Foundation.
Phoenix Perry specializes in developing accessible machine learning tools, founds value-driven creative coding organizations, and creates games that explore our collective interconnectivity. As the founding Course Leader for the MSc in Creative Computing at the University of the Arts London, Phoenix Perry blends embodied gaming, inclusive design, and advanced machine learning in interactive systems. She holds a PhD in Computing from Goldsmiths where she focused on Disability Led Game Design. Founder of the Code Liberation Foundation, Perry has empowered over 6000 women to explore computational creativity with games. She also creates tools and open-source resources for game designers and artists, most notably InteractML. Her installations and games work has shown at museums and festivals such as Wellcome Collection, Somerset House, A Maze, Indie Cade, and GDC
Veronica Ranner is an artist, designer and researcher, working transdisciplinary on the intersections of design, science and emerging technologies. With a background in industrial design and design interactions, her research focuses on the burgeoning domain of bio-digitality and encompasses advanced biomaterials (smart materials), biomedical product and interface design as well as the development of experimental methods towards constructive-collective modes of futuring (see Polyphonic Futures).
Veronica has 10+ years experience of working internationally across science, education, art institutions and industry via funded projects, commissions and collaborations. She is a frequently invited lecturer and exhibits her work internationally, including at the Israel Museum in Jerusalem, China Technology Museum in Beijing, the National Museum Sweden in Stockholm, the V&A London, the Design Museum Gent, at Martha Herford, and the Futurium in Berlin. She currently completes her PhD at the Royal College of Art.
Tobias Revell is an artist and designer. Spanning different disciplines and media his work addresses the urgent need for critical engagement with material reality through design, art and technology. Recent work has looked at the idea of technology as a territory, expectations of the future, rendering software and the occult and supernatural in pop culture discussions of technology.
He holds a BA Hons. (1st) in Design for Interaction and Moving Image from the London College of Communication and an MA in Design Interactions at the Royal College of Art from which he graduated in July 2012.
As well as being an internationally exhibiting artist, Programme Director of Graphic Design Communication at the London College of Communication, a founder of Supra Systems Studio and a founding member of research consultancy Strange Telemetry. He is one half of Haunted Machines, a research and curatorial project curating Impakt festival 2017 in Utrecht, NL. He is undertaking a PhD in the Design Department at Goldsmiths, University of London.
Yosuke is a creative technologist based in London and Director at Takram, a design innovation firm based in Tokyo and London. His primary interests are centred around emerging technologies. He probes future visions that they promise, reveals the cultural and political mechanisms behind them, and illustrates insights through making various prototypes. By doing so, he aims to facilitate in-depth understanding of the implication of emerging technologies, and encourage better-informed decision-making on our future.
Bas van de Poel is co-founder at Modem, an office for design and innovation committed to creating experiences for a new world. Whether through research papers with institutions like MIT, Harvard GSD or UC Berkeley or its work with clients such as Nike, Google, Teenage Engineering, and OpenAI. Prior to Modem, Bas served as Creative Director at IKEA’s research and design lab SPACE10 where he led large-scale digital transformation and sustainability programs.