It is with much gratitude and admiration that we celebrate the jury alumni members of the Core77 Design Awards.
A veteran industrial designer, Li Qing has over 15 years of experience in product development, spanning design research to concept development and production. She has honed her expertise in varied industries, from consumer electronics to medical equipment.
She spent the past 8 years working at ASUS Design Center in Singapore, probing the future and exploring next-generation computing and gaming experiences. Li Qing’s work centers around the ROG Gaming series, where she is focused on bringing innovative ideas and unexpected design solutions to the table to develop new creative visions that chart the path forward for her team.
An Industrial Designer based in Singapore, Alvin has over 18 years of experience crafting designs with small to multinational companies. His adaptability over the years has enabled his design experience to span across different and diverse design disciplines from industrial, packaging, and brand to CMF, producing multi-award-winning designs.
When he was a brand consultant, he successfully helped rebrand, strategize, and improve brand equity for various companies in different industries. Prior to joining Bang & Olufsen, Alvin worked with other companies such as Philips and has collaborated with various automotive and lifestyle brands such as Aston Martin, Sony, and Balenciaga.
He continuously strives to stimulate creative thinking, with unique and strategic ideas and solutions, applying them to his work to create inspiring and human-centric designs, focusing on emotive and experiential touch points.
Nik has a wealth of experience across corporate design teams at Philips Design, Microsoft, and HP, as well as growing several design-focused startups.
Notably, he was part of the founding team at Razer, leading the design group to develop the design language and product portfolio. As well as growing the Razer brand, his design work has heavily influenced the gaming industry as a whole.
Nik now specializes in computational design for 3D printing. He will be especially interested to see similar, new technology and innovation in the applicants this year.
Creative professional with international experience in product innovation, strategic product design and development.
Tim Hulford is a design leader with a passion for delivering thoughtful, functional and intentional design. His background is deeply rooted in technology, producing influential designs that have spanned across many industries and categories. Tim is currently Industrial Design Director at Meta, working to bring the audacious dreams of Reality Labs to life as beautifully integrated, compelling consumer products.
Executive Creative Director by day and professional illustrator by night, Norio brings 30 years of design experience to every program he directs at PA Consulting (formerly Astro Studios). Since studying at the Institute of Design, IIT in Chicago, he has collaborated with diverse clients such as Microsoft, Nike, HP, Disney, Samsung, Nissan and Sony, among many others. His passion for emerging technologies has him constantly looking towards the future while his keen awareness of user needs and experiences keeps him focused on the present.
With over 12 years of experience in industrial design, Vincent is focused on bringing to life products that sit at the nexus of engineering and art, combining both elegant form and supreme functionality. He now leads all design at Secretlab, heading the development of the award-winning Secretlab TITAN Evo, MAGNUS desks, monitor arms, and more.
Looking to the future for inspiration, he believes in constantly pushing the boundaries of design and engineering for Secretlab’s next generation of products. Today, Secretlab is at the vanguard of fast and evolving design trends in the gaming industry, leading the way with a relentless focus on improving performance through thoughtful design."
Following a master degree in Industrial design in France (ISD), Ben had the opportunity to work with numerous talented individuals through dierent design consultancy (design continuum, Teague, Artefact) and is now working for Valve where he focuses on video game hardware equipment such as Steamdeck . For him , Understanding users and targeting issues and opportunities is key to create successful projects , collaborating with complementary skilled people is key to create meaningful and market ready products and experiences.
“After 20 years of strategic innovation and design consulting, I still maintain a strong urge to experiment and explore the frontiers of what comes next with the goal of merging and blurring the boundaries of Industrial Design, User Experience, and Interaction Design.
I am a strong believer in creating multi-sensorial experiences rather than simply designing hardware products”