It is with much gratitude and admiration that we celebrate the jury alumni members of the Core77 Design Awards.
Ani Liu is a designer, experimental artist and speculative technologist working at the intersection of art & science. A recent member of MIT Media Lab, she creates research-based art that explores the social, cultural & emotional implications of emerging technologies.
Ani's work has been presented at the Boston Museum of Fine Arts, the Asian Art Museum, MIT Museum, MIT Media Lab, Wiesner Gallery, Harvard University, and media channels such as VICE, Gizmodo, TED, FOX and WIRED.
In 2014-15 she lead the research program in Sensory Mediation at the Harvard Center for Green Buildings and Cities, exploring how information visualization and augmented reality, can be harnessed to extend the human sensorium to redefine spatial experience. She taught as an Associate Instructor at the Harvard Graduate School of Design, where she co-taught an advanced-level architectural studio called Architecture of Cultural Prosthetics: Tools for Communication and Expression in the Public Space with Krzysztof Wodiczko. She has served on numerous design panels at esteemed institutions including Dartmouth College, MIT, University of Pennsylvania and Harvard University.
Ani has a B.A. from Dartmouth College, a Masters of Architecture degree from the Harvard Graduate School of Design, and a Master of Science from MIT Media Lab. She is on the committee of Art Scholars at MIT. Ani continually seeks to discover the unexpected, through playful experimentation, intuition, and speculative storytelling. Her studio is based in New York City.
Dan Chen is a designer and engineer. He communicates his ideas through working prototypes, investigating new ways of approaching user interactions.
He has several degrees including a MAS from MIT, an MFA in digital media from RISD and a BFA in communication design from UConn. He has over 8 years of design experience and now works at Culture Robotics as senior engineer. Previous positions include MIT Lifelong Kindergarten as an industrial designer. Johnson & Johnson as Senior Interaction Designer. Senior Interaction Designer at IDEO.
His personal work has been featured in CNET, The Huffington Post, the verge, Engadget, Mashable and Daily Mail. Dan was invited as a speaker at TEDx Vienna on the future of intimacy in 2016. His work was exhibited in Vitra Design Museum, MAK Wien, Design Museum Gent & Ars Electronica.
Working in the realms of robotics, communication design, interaction design and product design, Dan explores the new ways of communication and human experience through working prototypes and storytelling, inviting a reflective evaluation and implication.
Chris Woebken is a designer, researcher and educator living and working in Brooklyn. Chris teaches at New York University’s Integrated Digital Media (IDM) program and he co-founded the Extrapolation Factory, a studio developing experimental methods for collaboratively prototyping, experiencing and impacting future scenarios. Chris's work was awarded the Core77 Design Award in the Speculative Design category, got nominated for the Design Museum’s Designs of the Year award and received the NYFA Fellowship in Digital/Electronic Arts. Chris's work has been exhibited at MoMA in New York, the Walker Art Center in Minneapolis, and the Design Museum in London. Chris holds an MA in Design Interactions from the Royal College of Art in London.
Susie Wise is the founder of the K12 Lab Network at the Hasso Plattner Institute of Design (a.k.a. the d.school). She founded the K12 Lab in 2007 to investigate the role that design thinking could play in the education sector. This work helped catalyze a national movement to use design thinking as an approach to project-based learning and a method for ed sector innovation. From 2012-2017 she led the team to create innovative professional development experiences for teachers, school leaders, and “edu innovators” that help them build their creative confidence and make experiments happen. Recent programs include School Retool, a fellowship for school leaders, now operating in 18 cities, and the Shadow A Student challenge, launched in 2016 with more than 3500 school leaders participating. Susie is also a co-founder of Urban Montessori Charter School in Oakland, California.
Susie’s early professional experiences include developing educational multimedia for education technology startups and educational programming for Bay Area non-profits including the San Francisco Museum of Modern Art, San Francisco International Film Festival, The Exploratorium, and the Bay Area Discovery Museum. She has a PhD in Learning Sciences and Technology Design from Stanford University and a BA in History from the University of Pennsylvania.
Kareem Collie is a designer, systems thinker and educator. Currently, he is the Director of Design and Creativity at the Rick and Susan Sontag Center for Collaborative Creativity at the Claremont Colleges and Clinical Professor of Visual Communication at Harvey Mudd College. He is a former Teaching Fellow at Stanford University's Hasso Plattner Institute of Design (a.k.a the d.school) where he developed workshops and courses in human-centered design. His research focus is the intersection of design, visual communication, and critical thinking. He spent the first half of his career in branding and creative strategy. He received his MA in Media and Cultural Studies from NYU in 2016 and his BFA in Communication Design from Pratt Institute in 2001.
Tom Maiorana is an Assistant Professor in the Department of Design at UC Davis where he focuses on product design, design thinking, and prototyping. Tom’s research focuses on how low-resolution prototypes can help designers explore the human experience of interacting with complex systems. He is a Fellow at the John Muir Institute for the Environment where he uses design thinking methods to inform the strategy and development of the OneClimate initiative. Tom is also the founder of Red Cover Studios, which specializes in product development and innovation strategy and uses prototyping as a central practice in work ranging from interaction design to fashion to organizational change. Red Cover Studios helped to conceptualize and launch the Hive at the Claremont Colleges and Denison University’s forthcoming Design Lab. Tom regularly teaches at Stanford University’s d.school.
Tom has an MFA in Design from Stanford University and a Bachelor of the Arts from Vassar College.
Jennifer is a writer, educator and communications strategist. Her consulting firm, Content Matters, helps creative businesses thrive by defining their voice and learning how to communicate effectively with diverse audiences. Prior to consulting, Jennifer worked for Pentagram, Columbia CNMTL and the AIGA. She has been published in The New York Times, Core77, Against the Grain, as well as a variety of trade publications. As an educator Jennifer led Art Access II, an initiative designed to increase museum attendance among under-served communities through education and community outreach. She has taught at Parsons and FIT, and is currently on faculty in the SVA Products of Design program where she teaches design and social impact.
George co-founded Greater Good Studio to use design to heal, to be just, to be restorative, Previously, he spent seven years at a global innovation firm before being hired as the first human-centered designer at the Chicago Transit Authority. Since founding Greater Good he guides clients and teams through complex projects that honor reality, create ownership, and build power. He speaks frequently across the US and internationally. George holds the position of Full Professor (Adj) at The School of the Art Institute of Chicago.
Sabiha Basrai is a co-owner of Design Action Collective — a worker-owned cooperative dedicated to serving social justice movements with art, graphic design, and web development. She is co-coordinator of the Alliance of South Asians Taking Action, where she works with racial justice organizers on international solidarity campaigns. Sabiha is also part of the Center for Political Education advisory board, an affiliate trainer with Race Forward, and a faculty member in the University of San Francisco's Department of Art and Architecture.
Marc Dones has worked in program and policy development for their entire career. Currently their work focuses on the development and integration of equity oriented policies and program procedures across a number of projects. In this role Marc also leads the SPARC (Supporting Partnerships for Anti-Racist Communities) Initiative. SPARC is currently focused on reframing homelessness response systems through an anti-racist lens. Additionally, Dones worked with a small team of C4 staff to build a training institute for over 300 provider agencies funded to work with individuals living with substance use disorders. Prior to joining C4, Dones served as a Program Manager in the MA Executive Office of Health and Human services where they assisted in the development and implementation of Governor Deval Patrick’s youth violence reduction program, the Safe and Successful Youth Initiative. Additionally, Marc served as the policy manager for the Massachusetts Special Commission on Unaccompanied Homeless Youth.
Studio Gorm was founded in 2007 by John Arndt and Wonhee Jeong Arndt.
As professors in the Product Design department at the University of Oregon, they apply their insightful academic research on culture, history and technology to refocus modern design through the prism of time, exploring the transformation of objects and ideas as they evolve to fit the demands and expectations of modern life.
As designers of functional objects, they draw from their background in sculpture and craft to create works that balance function and aesthetics. Their methods are deeply rooted in the act of physical making where an object’s true form evolves out of an experimental constructive approach to design.
Thom Fougere Studio was founded in the fall of 2015 in Winnipeg, Canada. The studio works within various fields of art and design, but with a focus on furniture and products for the home. All projects are characterized by careful research into materiality, history, aesthetics, and functionality. The studio offers full creative direction, furniture and interior design services.
Thom Fougere (1987) studied architecture at the University of Manitoba before working in furniture and product design. In 2011, after his studies in Architecture, he was appointed Creative Director of Canadian furniture design house EQ3 at the age of 24. There he initiated a rebranding of the company including a transformation of the product line, graphic design, photography, interiors and the architectural design of stores. Thom Fougere continues to investigate how we live and interact with objects in our homes, creating pieces that are both subtle and archetypal in form. His works have been shown internationally at the design fairs in Milan, Stockholm, New York, and Toronto.
Chris Liljenberg Halstrøm was born 1977 and lives and works in Copenhagen, Denmark. Halstrøm mainly works with furniture and smaller objects for the home always taking a starting point in everyday situations. She finds it interesting to work with familiarity and neutrality as topics in order to create new expressions and purposes for objects. This applies whether working with companies such as Skagerak, Frama and +Halle or with objects for exhibitions. In 2017 she received the Three Year Work grant from The Danish Arts forundation / Statens Kunstfond.
She established her own studio in 2007 after graduating from The Royal Danish Academy in Copenhagen with prior studies in Stockholm, Sweden and Berlin, Germany.
In addition to running her own studio, Halstrøm is part of the duo INCLUDED MIDDLE with textile designer Margrethe Odgaard. Together, they design furniture and objects from the two simple questions; what if colour and pattern are seen as something suggesting form and what if form is seen as something suggesting pattern.
Christopher Specce is a designer and teacher working in Providence, Rhode Island. His practice spans from commercially oriented product design to creating experimental, one a kind of objects. In addition to serving as associate professor in the Department of Furniture Design at Rhode Island School of Design, his professional experiences include projects across the furniture and consumer product industries. Prior to joining the full-time faculty at RISD, he was lead designer at the consultancy Observatory, where he contributed to projects for clients including Herman Miller and P&G.
With a belief that designed objects make an important contribution to culture, he explores the various ways that designers can embed objects with meaning. His studio practice features extensive use of digital design and fabrication tools alongside hands-on work with materials to create works that are at once mundane, delightful, modest, and forthright.
Jamie Wolfond is a Canadian designer based in Toronto and New York. Jamie's work explores the ways in which manufacturing can influence the design process. Often centered around one material or production method, the objects Jamie designs expose new applications for pre-existing manufacturing techniques.
In 2014, Jamie Wolfond founded Good Thing, the New York and Toronto based manufacturer of furniture, lighting and everyday objects.