It is with much gratitude and admiration that we celebrate the jury alumni members of the Core77 Design Awards.
Heather Fleming is the CEO and co-founder of Catapult Design, a product and service design firm with an expertise in human-centered design for marginalized communities. Catapult partners with organizations to develop sustainable solutions that address technology and social issues such as: rural electrification, water purification and transport, food security, and improved health. Before starting Catapult, Heather was a product design consultant in Silicon Valley, designing products for a diverse range of corporate clients and an Adjunct Lecturer at Stanford University and California Academy of the Arts. In 2005, she co-founded and led a volunteer group, the Appropriate Technology Design Team (ATDT), focused on social impact design work through a professional chapter of Engineers Without Borders (EWB) in San Francisco. Heather was named a Pop!Tech Social Innovation Fellow and World Economic Forum Young Global Leader for her work with EWB and Catapult Design. She is also a Board member for the Navajo Chamber of Commerce and serves on ASME’s Engineering and Global Development committee, chairing an initiative to create standardized evaluation metrics and design guidelines for products distributed in impoverished communities.
In his previous role at Nike, Jason oversaw the design and execution of all conceptual products, data driven innovations and inline lifestyle and performance product for Jordan Brand, as the Senior Global Design Director. During his 13+ year career at Nike, Mayden led and contributed to the creation of innovative sport performances products for athletes and cultural icons such as Carmelo Anthony, Chris Paul, Russell Westbrook, Derek Jeter, and Michael Jordan.
In 2011, Mayden successfully received his Master’s in General Management and Social Innovation from Stanford University’s Graduate School of Business and shortly there after he returned to Nike as the Global Director of Innovation for Nike Digital Sport where he was responsible for the strategic investigation of
new technologies and services, such as the Nike Fuel Band.
He is now at Accel assisting with the continuous development of Accel’s brand position amongst the global community of entrepreneurs while working with portfolio companies on deepening and extending their knowledge and ability to create cultures of curiosity. Moreover, he is also an advisor of Slyce, a company created by fellow Nike alum Bryant Barr and NBA Superstar Stephen Curry, a platform focused on creating a new paradigm at the intersection of campaign workflow planning and brand-to-influencer content management. Lastly, is the CEO and Co-Founder of Super Heroic a business focused on provided quality play-performance footwear, apparel and technology for elementary school aged children.
Fabio Sergio is Vice President of Design at frog, the global design and innovation firm.
He works across a wide spectrum of industries and sectors, with global leaders such as Vodafone, GE, HP, LGE, BBC, J&J, Swisscom, Novartis, Merck, UNICEF, The Red Cross and the World Economic Forum. Fabio is part of frog's global Design Leadership team, the head of frog's Social Impact Design practice, one of the firm's healthcare experts and one of its User Experience Strategy leads. He helps to advance frog's capabilities, processes and methodologies.
Fabio is passionate about exploring areas at the intersection of design, technology and human aspirations, wrapping business scenarios around people's desires and dreams.
He often speaks at worldwide events, including The Economist Technology Frontiers, The Guardian Mobile Summit, The Aspen Design Summit, SXSW, The Unicef Innovation Summit, Stanford Mobile Health, NEXT Berlin, LIFT Geneva. He is a professor at Politecnico di Milano, and a guest lecturer at Domus Academy, Copenhagen Institute of Interaction Design and SUPSI's Master of Advanced Studies in Interaction Design.
Deanna is the co-founder of Designing Justice Designing Spaces, a nonprofit harnessing the power of design and development to transform people and communities. After starting her first company in 2011 she became a national leader in formulating and advocating for restorative justice centers, a radical transformation of justice architecture. Her passion for exploring the intersection of design and culture has been fueled by her work as a design lead on urban design, institutional and education projects in the bay area, Europe, Asia and the Middle East. Recent projects with DJDS include the Syracuse Peacemaking Center in New York and Restore, a multi-use hub for restorative justice and work force development in east Oakland. Deanna is currently conducting the first design studios with incarcerated students, and is a recent awardee of the Rauschenberg Artist as Activist grant to develop a prototype mobile resource village. Deanna received her BS in Architecture from the University of Virginia, M. Arch from Columbia University and is an alumnus of the Loeb Fellowship at Harvard’s Graduate School of Design.
Zhang graduated from Central Saint Martins Art & Design College in London, and is a member of the Architectural Association School of Architecture. He established Zhoujie Zhang Digital Lab in 2010. He is a pioneer in the realm of digital creativity.
His work is known for being independent, experimental and futuristic. Zhang believes that objects in the digital world can grow and morph much like things found in nature, and he is dedicated to discovering and exploring the methods within these transformations. His work mainly focuses on the simplicity of logic, variety and unpredictability, which is based on his understanding of nature.
His collections have been exhibited widely around the world and selected by museums as well as individual collectors. His work has appeared in mainstream media such as Wallpaper*, the New York Times, and Vogue.
Angie Fang is a digital artist/designer and a co-founder of Studio NOWHERE. She works with diverse media and cross-discipline approaches to express her world through different art forms including sculpture, audiovisual and interactive installations.
She received her MFA degree from Goldsmiths, University of London, where her research focused on the tension between sound, space and visual elements, and also the subtle experience between the technology synthesised and the reality. Most of her works attempt to represent pseudo-natural, material sensory environment, yet with characteristics of the computational and digital at its heart. Her works has been exhibited 2015 London design week at Victoria & Albert Museum, UK.
Ben Hughes is a designer, educator and author who has worked for consultancies in UK, Australia and Taiwan. From 1999 to 2011 he was the Director of Postgraduate Industrial Design at Central Saint Martins. In 2011 he relocated to Beijing where was Professor of Industrial Design at the Central Academy of Fine Arts (CAFA) until 2016. In 2019 he was appointed Director of the International Design Centre at Beijing Institute of Technology. He continues to run his own design studio, A4, in CaoChangDi, Beijing.
Danny Kuo is a Dutch designer currently based in Shanghai.
As a designer he wants to address the issue of our changing reality as a result of technological progress. This is why flexibility and adaptability are the keywords with regard to both his work and his life. By creating effective products he wants to improve our lives and offer something we can enjoy.
When Danny Kuo designs his objects, he is not only concerned about playful flexibility but also about enhanced usability.
As Creative Director for the SapientRazorfish Emerging Experiences group, Eric manages and inspires global teams that create groundbreaking, interactive experiences that live on screens, in physical spaces and among virtual worlds. Working with clients like Mercedes-Benz, Adobe, and T-Mobile, Eric's work focuses on compelling storytelling moments that create memorable and dynamic experiences.
Prior to SapientRazorfish, Eric was Director of Brand Experience for Hot Studio in San Francisco before moving to New York to open its SoHo office. Eventually acquired by Facebook, Hot's user-centered design approach created a multitude of collaborative relationships with clients like Google, Gilt Groupe, eBay and Ancestry.com.
Eric's work has earned him two ADDYs and Webby Honorees, and has appeared in Communication Arts, AIGA's annual Year in Design, PRINT Magazine and HOW Magazine. Before design, he studied public policy and worked in various levels of government and for several campaigns and political organizations.
If Woojin Lee were not a designer she would be a private detective.
She currently works as a Senior Art Director at SapientRazorfish, in New York. She has worked on some great projects, Mercedes-Benz, Ford, Dove, JPMorgan, Credit Suisse and other fast pace pitches, that have utilized new technological trends such as apps, responsive platforms, touch screen, and social media. The sophisticated nature of these experiences along with her previous experience founding her own design boutique in Seoul have drawn her toward projects that focus on an entire and integrated brand experience.
She has been named as the recipient The Red dot award, The Creativity Media & Interactive Awards, and The Creativity International Awards. Also her first responsive design project for Mercedes-Benz was selected as a 2015 Webby Awards Honoree in the Websites Best Practice category.
She was a foreign correspondent the Korean design and culture publication, G colon. Her first book, 2587 days: A Record of Creative Encounters in New York, was published in 2014 in Korea and describes her experiences living, studying, and working in New York. Woojin has also taught as an adjunct faculty for FIT (Fashion Institute of Technology).
Woojin received her BFA degree in Crafts from Kookmin University (Seoul) and her MS in Communications Design from Pratt Institute (New York).
Peder Sandqvist is Creative Technologist and Head of VR & AR at DigitasLBi Nordics.
As the founder of the DigitasLBi VR Lab (www.dlbivrlab.com), he works together with a diverse team of experts in different areas of technology, visual- and immersive communication to challenge conventions, invent new ways to communicate and create value for both the agency’s clients and end users.
Growing up, he spent those famous tens of thousands of hours drawing and building worlds with Lego. Finding out that the skill set he gained could be used to create some truly amazing 3D content he spent fifteen years as a 3D artist producing state of the art visual effects. As it turns out experience in 3D creation and visual communication is essential in the creation of quality virtual- and augmented reality content.
The past four years he has been exploring and challenging the world of VR & AR, with a singular focus on creating spotless magic moments that have a lasting impact.
His work includes the multi award winning VR experience for the global launch campaign for Volvo XC90, Husqvarna Limberjack on SteamVR and ‘The Loop’ for OnePlus.
Kelsey Snook is Creative Director at Second Story experiential design studios. For over 15 years Kelsey has been creating participatory environments where people can connect. She has worked internationally, creating projects that span product, furniture, exhibition and large scale public interactive environments - as artistic pieces and for clients in cultural, commercial and public sectors. Kelsey holds an MA with distinction in Creative Practice for Narrative Environments from Central Saint Martins College of Art and Design, London, and a BA in Industrial Design from the Rhode Island School of Design.
Dan Chen is a designer and engineer. He communicates his ideas through working prototypes, investigating new ways of approaching user interactions.
He has several degrees including a MAS from MIT, an MFA in digital media from RISD and a BFA in communication design from UConn. He has over 8 years of design experience and now works at Culture Robotics as senior engineer. Previous positions include MIT Lifelong Kindergarten as an industrial designer. Johnson & Johnson as Senior Interaction Designer. Senior Interaction Designer at IDEO.
His personal work has been featured in CNET, The Huffington Post, the verge, Engadget, Mashable and Daily Mail. Dan was invited as a speaker at TEDx Vienna on the future of intimacy in 2016. His work was exhibited in Vitra Design Museum, MAK Wien, Design Museum Gent & Ars Electronica.
Working in the realms of robotics, communication design, interaction design and product design, Dan explores the new ways of communication and human experience through working prototypes and storytelling, inviting a reflective evaluation and implication.
James Coleman currently acts as a Research and Development Engineer at A. Zahner Company. He is involved in projects as a digital design and manufacturing specialist. James holds master’s degrees in architecture and mechanical engineering from The Massachusetts Institute of Technology. He couples his architectural and mechanical engineering education with an expertise in parametric design-to-fabrication methodologies.
James has presented and taught widely at events including the NYC AIA Center for Architecture’s Technology Lecture Series, OReilly Solid: Software/ Hardware/ Everywhere, ACM SIGGRAPH 2015, as an MIT Teaching and Research Fellow, Singapore University of Technology and Design studio instructor,FAB11 Boston workshop lead and more. It is up for debate whether he holds the record at MIT for acting as Teaching Assistant for the most classes over a 4-year period (14). He is also a long time contributor to the infamous MIT course How to Make Almost Anything and Fab Academy taught by Neil Gershenfeld.
He has worked internationally as design engineer for architectural projects of a variety of scales and also as a Product Development Engineer at the Ford Motor Company in Dearborn, Michigan. James deploys a diverse set of fabrication equipment, industrial robots, and custom made machinery with which he makes things, breaks things, and invents things with varying levels of success and sophistication.
Brian Kane was born in Worcester, Massachusetts in 1965 and currently lives and works in Cambridge, MA. He received a BFA in Painting from RISD in 1987, where he also teaches. His sculpture, interactive, and video work has shown in many museum and gallery exhibitions, and Kane’s pioneering real time video sampling techniques was influential to a generation of media artists. He was a founding member of the video art group EBN, and a primary collaborator with RadioValve.com and Amorphic Robot Works.
Recent exhibitions and festivals include Nuit Blanche (Toronto), MACBA (Barcelona), HDADD+ (MFA Boston), #11.Art (Museo Nacional do Complexo Cultural da Republica, Brazil), Memery (MASS MoCA), People in Space (Shanghai World Expo), Late at Tate (Tate Britain), Big Chill (U.K.), MediaLive (Boulder MoCA), and a 2010 solo show at Murphy and Dine, New York, NY. His latest work "Healing Tool" is a disappearing billboard, and can be see here: http://thecreatorsproject.vice.com/blog/exclusive-photos-billboards-make-interstates-into-art-galleries
Jifei Ou (欧冀飞) is a designer, researcher and PhD candidate at the MIT Media Lab, where he focuses on designing and fabricating transformable materials across scales (from μm to m). Physical materials are usually considered as static, passive, and permanent. Jifei is interested in finding ways to redesign physical materials with the characteristics of digital information, such as the ability to change shape and and to be programmable. Such new materials could be used to construct a responsive living environment, accelerate the process of design and manufacturing, and enhance our existing interaction with products. As much as his work is informed by digital technology, he is inspired in equal measure by the natural world around him. He has been leading projects that study bio-mimicry and bio-derived materials to design shape-changing packaging, garments and furniture.
Jifei holds an MS from the MIT Media Lab and a Diplom in Design from the Offenbach University of Art and Design in Germany.