Core77 Design Awards

  • Winners
  • Categories
  • Jury
  • About
  • Other Years
    • 2024 Awards
    • 2023 Awards
    • 2022 Awards
    • 2021 Awards
    • 2020 Awards
    • 2019 Awards
    • 2018 Awards
    • 2017 Awards
    • 2016 Awards
    • 2015 Awards
    • 2014 Awards
    • 2013 Awards
    • 2012 Awards
    • 2011 Awards
  • Sign up / Login;

Student Runner Up

Interaction Award

Core77 Design Awards 2017

Results Announced for Community Choice Prize See All Winners

Objectifier

Objectifier empowers people to train objects in their daily environment to respond to their unique behaviours. It gives an experience of training an artificial intelligence; a shift from a passive consumer to an active, playful director of domestic technology. Interacting with Objectifier is much like training a dog - you teach it only what you want it to care about. Just like a dog, it sees and understands its environment.

With computer vision and a neural network, complex behaviours are associated with your command. For example, you might want to turn on your radio with your favorite dance move. Connect your radio to the Objectifier and use the training app to show it when the radio should turn on. In this way, people will be able to experience new interactive ways to control objects, building a creative relationship with technology without any programming knowledge.

Build test repeat – 8 weeks of design process
Could machine learning be a way of programming? This was one of my initial research questions. Why do we learn the language of the machine, when the machine could learn to understand ours? How would we interface "teaching" in the physical space and how would the machine manifest.

As a designer, I was interested in the future of the language and relationship between machine and human, but as a maker, I wanted to bring the power of machine learning into the hands of everyday people.

The concept is called: "Spatial Programming" – A way to program or rather train a computer by showing it how it's done. When the space itself become the program, then the objects, walls, lights, people and actions all become functions that are part of the program. When being present in the space the functions can be moved and manipulated in a physical and human way. The spatial manifestation of the programming language opens up new and creative interaction without the need of screen or single line of code.


Share This
  • Y1
  • m1
  • H1
Results Announced for Community Choice Prize See All Winners
  • Honoree

    Bjørn Karmann

  • School

    Copenhagen Institute of Interaction Design

  • Category

    Interaction

  • View More Information
    x Website

Core77 Design Awards 2017

  • Built Environment
  • Commercial Equipment
  • Consumer Product
  • Design Concept
  • Design Education Initiative
  • Design for Social Impact
  • Furniture & Lighting
  • Interaction
  • Open Design
  • Packaging
  • Service Design
  • Strategy & Research
  • Transportation
  • Visual Communication
 
Our Network
  • Coroflot — Design Jobs & Portfolios
  • Design Directory — Design Firms
  • Core77 Design Awards
Social
  • Instagram
  • Twitter
  • Facebook
  • YouTube
  • RSS Feed
Links
  • About
  • Contact
  • Terms of Use
  • Privacy Policy
  • Advertise
© 2024 Core77, Inc. All rights reserved.
  • © 2024 Core77, Inc. All rights reserved.
  • Terms
  • Privacy Policy
  • Contact
  • Advertise
  • About
  • )
  • m
  • Y
  • '
  • S
  • © 2024 Core77, Inc. All rights reserved.